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Comparing ray/doc/notes/compile_switches (file contents):
Revision 1.2 by greg, Thu Jan 1 19:31:45 2004 UTC vs.
Revision 1.4 by greg, Mon Jun 13 20:07:56 2005 UTC

# Line 1 | Line 1
1   Here is a list of compile switches, used to customize Radiance code
2   for specific machines and users:
3  
4 -DMC            If set, switches from default low-discrepency sequence
5                sampling to true (pseudorandom) Monte Carlo.  Use if
6                the "brushed" appearance of specular highlights and
7                penumbras bothers you.
8
4   -DALIGN=(type)  Alignment type, machine-dependent.  Most RISC
5                  architectures align on 8-word boundaries (double).
6                  The default alignment type is int.
# Line 39 | Line 34 | for specific machines and users:
34                  Values greater than 20 use over 4 Kbytes per
35                  light source, which can add up to a lot of
36                  memory in scenes with many sources.
37 +
38 + -DAVGREFL=R     Set the average surface reflectance for the purpose
39 +                of indirect irradiance calculations to R, where
40 +                R is a real number in the range (0,1.0).  The
41 +                default value is 0.50 (50%).  This value indirectly
42 +                controls the maximum number of ambient bounces,
43 +                which can never be more than the log of the -ad
44 +                setting times the log of AVGREFL.

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