| 1 |
|
Here is a list of compile switches, used to customize Radiance code |
| 2 |
|
for specific machines and users: |
| 3 |
|
|
| 4 |
– |
-DMC If set, switches from default low-discrepency sequence |
| 5 |
– |
sampling to true (pseudorandom) Monte Carlo. Use if |
| 6 |
– |
the "brushed" appearance of specular highlights and |
| 7 |
– |
penumbras bothers you. |
| 8 |
– |
|
| 4 |
|
-DALIGN=(type) Alignment type, machine-dependent. Most RISC |
| 5 |
|
architectures align on 8-word boundaries (double). |
| 6 |
|
The default alignment type is int. |
| 8 |
|
-DSPEED=(MIPS) Millions of instructions per second for this |
| 9 |
|
processor (approximate). This is used to decide |
| 10 |
|
certain unimportant timing issues such as how many |
| 11 |
< |
rays to trace before checking input in rview and |
| 11 |
> |
rays to trace before checking input in rvu and |
| 12 |
|
whether or not to optimize the color table in ximage |
| 13 |
|
on 8-bit displays. |
| 14 |
|
|
| 15 |
< |
-DWFLUSH=(rays) Override for number of rays before flush in rview. |
| 15 |
> |
-DWFLUSH=(rays) Override for number of rays before flush in rvu. |
| 16 |
|
|
| 17 |
|
-DBSD Operating system has a strong Berkeley flavor, meaning |
| 18 |
|
that bcopy() and bzero() are present but maybe memcpy() |
| 20 |
|
things this flag affects.) Also affects certain system |
| 21 |
|
calls, such as signal handling and resource tracking. |
| 22 |
|
|
| 23 |
< |
-DBIGMEM The system has lots of RAM available, so size hash |
| 24 |
< |
tables and the like accordingly. Also provides for |
| 25 |
< |
larger overall scene descriptions (33,553,920 primitives |
| 31 |
< |
rather than 32,256). |
| 23 |
> |
-DSMLMEM The system has little RAM available, so size hash |
| 24 |
> |
tables and the like accordingly. Only allows for |
| 25 |
> |
small scene descriptions (32,256 primitives). |
| 26 |
|
|
| 27 |
|
-DSMLFLT This setting tells Radiance to use short floats |
| 28 |
< |
(4-bytes) throughout, which saves lots of memory |
| 28 |
> |
(32 bits) throughout, which saves lots of memory |
| 29 |
|
but can cause calculation inaccuracies in many |
| 30 |
|
cases. Its use has been discontinued for this reason. |
| 31 |
+ |
|
| 32 |
+ |
-DSHADCACHE=N The array size to use for caching occluders. |
| 33 |
+ |
Setting this to 0 turns off this optimization. |
| 34 |
+ |
Values greater than 20 use over 4 Kbytes per |
| 35 |
+ |
light source, which can add up to a lot of |
| 36 |
+ |
memory in scenes with many sources. |
| 37 |
+ |
|
| 38 |
+ |
-DAVGREFL=R Set the average surface reflectance for the purpose |
| 39 |
+ |
of indirect irradiance calculations to R, where |
| 40 |
+ |
R is a real number in the range (0,1.0). The |
| 41 |
+ |
default value is 0.50 (50%). This value indirectly |
| 42 |
+ |
controls the maximum number of ambient bounces, |
| 43 |
+ |
which can never be more than the log of the -ad |
| 44 |
+ |
setting times the log of AVGREFL. |