| 1 |
Here is a list of compile switches, used to customize Radiance code |
| 2 |
for specific machines and users: |
| 3 |
|
| 4 |
-DALIGNT=(type) Alignment type, machine-dependent. Most RISC |
| 5 |
architectures align on 8-word boundaries (double). |
| 6 |
The default alignment type is int. |
| 7 |
|
| 8 |
-DWFLUSH=(rays) Override for number of rays before flush in rvu. |
| 9 |
|
| 10 |
-DBSD Operating system has a strong Berkeley flavor, which |
| 11 |
affects certain system calls, such as signal handling and |
| 12 |
resource tracking. |
| 13 |
|
| 14 |
-DSMLMEM The system has little RAM available, so size hash |
| 15 |
tables and the like accordingly. Only allows for |
| 16 |
small scene descriptions (32,256 primitives). |
| 17 |
|
| 18 |
-DSMLFLT This setting tells Radiance to use short floats |
| 19 |
(32 bits) throughout, which saves lots of memory |
| 20 |
but can cause calculation inaccuracies in many |
| 21 |
cases. Its use has been discontinued for this reason. |
| 22 |
|
| 23 |
-DSHADCACHE=N The array size to use for caching occluders. |
| 24 |
Setting this to 0 turns off this optimization. |
| 25 |
Values greater than 20 use over 4 Kbytes per |
| 26 |
light source, which can add up to a lot of |
| 27 |
memory in scenes with many sources. |
| 28 |
|
| 29 |
-DAVGREFL=R Set the average surface reflectance for the purpose |
| 30 |
of indirect irradiance calculations to R, where |
| 31 |
R is a real number in the range (0,1.0). The |
| 32 |
default value is 0.50 (50%). |