--- ray/doc/notes/ReleaseNotes 2005/06/14 17:10:05 1.86 +++ ray/doc/notes/ReleaseNotes 2005/08/05 17:24:53 1.92 @@ -1382,7 +1382,7 @@ care to support officially due to its machine-dependen Fixed bug that caused incorrect reporting of non-surface in set when mixing meshes and instances. (Thanks to Jack de Valpine for discovery.) -Fixed innacuracy in calculation of diffuse transmission in the presence +Fixed inaccuracy in calculation of diffuse transmission in the presence of pure specular (Fresnel reflection) using "trans" material. Thanks to Christoph Reinhart for pointing out the error. @@ -1481,3 +1481,20 @@ infinite loop. Fixed truly ancient bug in bounding box computation for cones, which could (and did) cause missing segments. + +Added -z option to normtiff to output LZW-compressed files. + +Last change to total causes it to produce results when it sees an empty +line on the input. This was not intentional, but I decided I like this +behavior so I documented it rather than changing it. + +===================== +Version 3.8 + +Fixed Russian roulette ray termination, which was doing the opposite of +what it should have been doing, resulting in overestimated values below +minimum ray sampling weight (serious). + +Changed mksource to use 98th percentile (rather than 99th) for threshold. + +(Above changes included in 3.7.1 patch release.)