--- ray/doc/notes/ReleaseNotes 2025/04/02 00:55:27 1.480 +++ ray/doc/notes/ReleaseNotes 2025/04/04 18:06:48 1.481 @@ -2783,3 +2783,9 @@ inputs for efficient i/o sharing. Made it so genBSDF can use spectral rendering for a more accurate photometric result. + +Changed default matrix representation to float rather than +double, which uses less RAM and supports faster operations +in general. Build with compiler flag: + -DDTnativeDTrmx_native=DTdouble +to get back higher precision representation.