--- ray/doc/notes/ReleaseNotes 2023/03/17 20:43:16 1.426 +++ ray/doc/notes/ReleaseNotes 2023/11/15 18:02:52 1.428 @@ -2600,3 +2600,25 @@ modifier definition order in the input. Increased octree and object limits to allow scenes with billions of primitives. + +Made reciprocity averaging default to "off" in bsdf2ttree, as it seems +to create more problems than it solves. + +==================== +Version 6.0 + +Extensive changes to enable spectral rendering, which defaults to "off" +to maintain backwards-compatibility with previous versions, with the +exception of the ambient file format, which is changed. The MAXCSAMP +macro, which defaults to 24, sets the maximum number of spectral samples. +The actual number of samples is set by the "-cs" option, which defaults +to 3 for rpict, rtrace, and rcontrib. The latter two programs support +straight spectral output, but rpict is initially restricted to +tristimulus output pictures. New pattern primitives "spectrum", +"specfile", and "specfunc" have been added as a means to specify +spectral reflectance, emittance, etc. to materials that still have +only 3 color channels. Those RGB channels will still affect the +spectrum if used. Unfortunately photon-mapping is currently broken when +spectral sampling is enabled, but we will fix this as soon as possible. +Calculation overhead appears to be approximately 10-15% for RGB +renderings compared to version 5.4a.