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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.425 by greg, Thu Mar 16 00:25:24 2023 UTC vs.
Revision 1.428 by greg, Wed Nov 15 18:02:52 2023 UTC

# Line 2597 | Line 2597 | surface types would have required additional calculati
2597   make them work.  Material transparency is still the primary
2598   consideration, now followed by ray hit side, followed by
2599   modifier definition order in the input.
2600 +
2601 + Increased octree and object limits to allow scenes with billions
2602 + of primitives.
2603 +
2604 + Made reciprocity averaging default to "off" in bsdf2ttree, as it seems
2605 + to create more problems than it solves.
2606 +
2607 + ====================
2608 + Version 6.0
2609 +
2610 + Extensive changes to enable spectral rendering, which defaults to "off"
2611 + to maintain backwards-compatibility with previous versions, with the
2612 + exception of the ambient file format, which is changed.  The MAXCSAMP
2613 + macro, which defaults to 24, sets the maximum number of spectral samples.
2614 + The actual number of samples is set by the "-cs" option, which defaults
2615 + to 3 for rpict, rtrace, and rcontrib.  The latter two programs support
2616 + straight spectral output, but rpict is initially restricted to
2617 + tristimulus output pictures.  New pattern primitives "spectrum",
2618 + "specfile", and "specfunc" have been added as a means to specify
2619 + spectral reflectance, emittance, etc. to materials that still have
2620 + only 3 color channels.  Those RGB channels will still affect the
2621 + spectrum if used.  Unfortunately photon-mapping is currently broken when
2622 + spectral sampling is enabled, but we will fix this as soon as possible.
2623 + Calculation overhead appears to be approximately 10-15% for RGB
2624 + renderings compared to version 5.4a.

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