| # | Line 2597 | Line 2597 | surface types would have required additional calculati | |
|---|---|---|
| 2597 | make them work. Material transparency is still the primary | |
| 2598 | consideration, now followed by ray hit side, followed by | |
| 2599 | modifier definition order in the input. | |
| 2600 | + | |
| 2601 | + | Increased octree and object limits to allow scenes with billions |
| 2602 | + | of primitives. |
| 2603 | + | |
| 2604 | + | Made reciprocity averaging default to "off" in bsdf2ttree, as it seems |
| 2605 | + | to create more problems than it solves. |
| – | Removed lines |
| + | Added lines |
| < | Changed lines (old) |
| > | Changed lines (new) |