# | Line 2597 | Line 2597 | surface types would have required additional calculati | |
---|---|---|
2597 | make them work. Material transparency is still the primary | |
2598 | consideration, now followed by ray hit side, followed by | |
2599 | modifier definition order in the input. | |
2600 | + | |
2601 | + | Increased octree and object limits to allow scenes with billions |
2602 | + | of primitives. |
2603 | + | |
2604 | + | Made reciprocity averaging default to "off" in bsdf2ttree, as it seems |
2605 | + | to create more problems than it solves. |
– | Removed lines |
+ | Added lines |
< | Changed lines |
> | Changed lines |