2597 |
|
make them work. Material transparency is still the primary |
2598 |
|
consideration, now followed by ray hit side, followed by |
2599 |
|
modifier definition order in the input. |
2600 |
+ |
|
2601 |
+ |
Increased octree and object limits to allow scenes with billions |
2602 |
+ |
of primitives. |
2603 |
+ |
|
2604 |
+ |
Made reciprocity averaging default to "off" in bsdf2ttree, as it seems |
2605 |
+ |
to create more problems than it solves. |
2606 |
+ |
|
2607 |
+ |
==================== |
2608 |
+ |
Version 6.0 |
2609 |
+ |
|
2610 |
+ |
Extensive changes to enable spectral rendering, which defaults to "off" |
2611 |
+ |
to maintain backwards-compatibility with previous versions, with the |
2612 |
+ |
exception of the ambient file format, which is changed. The MAXCSAMP |
2613 |
+ |
macro, which defaults to 24, sets the maximum number of spectral samples. |
2614 |
+ |
The actual number of samples is set by the "-cs" option, which defaults |
2615 |
+ |
to 3 for rpict, rtrace, and rcontrib. The latter two programs support |
2616 |
+ |
straight spectral output, but rpict is initially restricted to |
2617 |
+ |
tristimulus output pictures. New pattern primitives "spectrum", |
2618 |
+ |
"specfile", and "specfunc" have been added as a means to specify |
2619 |
+ |
spectral reflectance, emittance, etc. to materials that still have |
2620 |
+ |
only 3 color channels. Those RGB channels will still affect the |
2621 |
+ |
spectrum if used. Unfortunately photon-mapping is currently broken when |
2622 |
+ |
spectral sampling is enabled, but we will fix this as soon as possible. |
2623 |
+ |
Calculation overhead appears to be approximately 10-15% for RGB |
2624 |
+ |
renderings compared to version 5.4a. |