--- ray/doc/notes/ReleaseNotes 2023/03/16 00:25:24 1.425 +++ ray/doc/notes/ReleaseNotes 2023/03/17 20:43:16 1.426 @@ -2597,3 +2597,6 @@ surface types would have required additional calculati make them work. Material transparency is still the primary consideration, now followed by ray hit side, followed by modifier definition order in the input. + +Increased octree and object limits to allow scenes with billions +of primitives.