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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.419 by greg, Thu Aug 11 15:09:13 2022 UTC vs.
Revision 1.426 by greg, Fri Mar 17 20:43:16 2023 UTC

# Line 2563 | Line 2563 | Increased maximum set size to 8191 to avoid set overfl
2563   Added source obstruction test to statistics being kept on which
2564   sources were visible in adaptive shadow testing code.  Previous
2565   behavior was likely over-estimating source contributions.
2566 +
2567 + Added diffuse components into maximum directional hemispherical
2568 + reported by checkBSDF, so comparing to 100% is easier for each
2569 + component.
2570 +
2571 + Fixed incorrect calculations in iso2klems script, thanks to
2572 + help from Jacob Jonnson.
2573 +
2574 + Updated official copyright and license according to new wording
2575 + provided by Jean Haemmerle at the LBNL Intellectual Property Office.
2576 + Both were copied verbatim from e-mail I received from Taoning Wang
2577 + on 8/20/2022.
2578 +
2579 + Added -features option to rpict, rtrace, and rcontrib to check
2580 + which features are present or look for specific feature support.
2581 + This addition was suggested by Peter Apian-Bennewitz as an easier
2582 + way to determine which version of Radiance is installed and what
2583 + it supports, and is timely as we begin our refactoring of the
2584 + rendering code.  There are no current plans to add this to rvu.
2585 +
2586 + Added falsecolor -odim, -orct, and -c0 options to overlay grid of
2587 + values on image.  This was requested by Rob Shakespeare.
2588 +
2589 + Added -i* and -o* options in rhcopy for reading rays from the
2590 + standard input and writing rays from holodeck to standard output.
2591 + This will hopefully be useful in combining rholo with rcontrib.
2592 +
2593 + Added further checking for coincident (overlapping) flat surfaces,
2594 + preferring front sides to back sides in the ray intersection
2595 + calculation.  This only applies to rings and faces, as the other
2596 + surface types would have required additional calculations to
2597 + make them work.  Material transparency is still the primary
2598 + consideration, now followed by ray hit side, followed by
2599 + modifier definition order in the input.
2600 +
2601 + Increased octree and object limits to allow scenes with billions
2602 + of primitives.

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