--- ray/doc/notes/ReleaseNotes 2017/02/22 03:16:20 1.293 +++ ray/doc/notes/ReleaseNotes 2017/08/11 21:39:52 1.300 @@ -2136,3 +2136,22 @@ Added MAX2SHADE macro to place limit on number of ligh to precheck for obstructions. (Currently set to 200.) This avoids excessive start-up times for scenes with many light sources. Thanks to Axel Jacobs for pointing out the problem. + +Added -v option to obj2mesh to print out mesh statistics. + +Rewrote bsdf2rad from ground up and made it a standard part of build. + +Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx. + +Added ability to perform shadow-testing through unproxied BSDFs with strong +through (direct-direct) component. + +Added {+|-}a options to genBSDF and bsdf2ttree for switching off reciprocity +averaging. + +Added bias to see through BTDFs with a strong "through" component +rather than scattering view rays. This is in lieu of peak extraction, +which looked to be too difficult from an implementation standpoint. + +Added bsdfview tool analogous to objview but for BSDF files (XML and SIR), +which calls bsdf2rad then rad with a few useful default views.