--- ray/doc/notes/ReleaseNotes 2016/07/10 23:41:37 1.280 +++ ray/doc/notes/ReleaseNotes 2017/08/11 21:39:52 1.300 @@ -2095,3 +2095,63 @@ Increased modifier limit to 10,000 in rcontrib. Fixed issues with glrad and added zoom response to mouse wheel input. Added missing definition of "ashik2" material type to reference manual. + +Changed genBSDF to calculate device thickness assuming Zmax==0 so +pkgBSDF will generate correct proxy geometry. + +Created pabopto2xyz tool to combine different sensor measurements +into a single CIE-XYZ measurement file for color BSDF interpolation. + +Jan Wienold updated evalglare to version 1.30 + +Roland Schregle added out-of-core photon mapping routines, which +may be compiled using the PMAP_OOC macro. + +Added -a option to getinfo for easy addition of header lines. + +Fixed issue with multiple records on picture output in rcontrib (and rfluxmtx). +Credit to Sarith Subramaniam for pointing out the problem. + +Made mkillum more tolerant of non-planar polygons in its sampling routines. + +Added "-recover" option to genBSDF to pick up where it left off. + +Fixed genBSDF issue that was created incorrect normalization of +Klems output. Thanks to David G-M and Christian Knoflach for +discovering the error. Also improved sampling of indirect irradiance +that showed some slight bias due to poor sample collision avoidance. + +Fixed long-standing issue with -aa 0 neglecting textures in calculating +surface shading. + +Fixed bug in ranimove introduced during photon map integration. + +Added check for steep sections of BSDF in pabopto2bsdf, creating narrower +peakes in those places and mitigating some normalization issues. + +Added view360stereo.cal by Mark Stock to handle 360-degree over/under +stereo views. + +Added MAX2SHADE macro to place limit on number of light sources +to precheck for obstructions. (Currently set to 200.) This +avoids excessive start-up times for scenes with many light sources. +Thanks to Axel Jacobs for pointing out the problem. + +Added -v option to obj2mesh to print out mesh statistics. + +Rewrote bsdf2rad from ground up and made it a standard part of build. + +Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx. + +Added ability to perform shadow-testing through unproxied BSDFs with strong +through (direct-direct) component. + +Added {+|-}a options to genBSDF and bsdf2ttree for switching off reciprocity +averaging. + +Added bias to see through BTDFs with a strong "through" component +rather than scattering view rays. This is in lieu of peak extraction, +which looked to be too difficult from an implementation standpoint. + +Added bsdfview tool analogous to objview but for BSDF files (XML and SIR), +which calls bsdf2rad then rad with a few useful default views.