| 2120 |
|
Klems output. Thanks to David G-M and Christian Knoflach for |
| 2121 |
|
discovering the error. Also improved sampling of indirect irradiance |
| 2122 |
|
that showed some slight bias due to poor sample collision avoidance. |
| 2123 |
+ |
|
| 2124 |
+ |
Fixed long-standing issue with -aa 0 neglecting textures in calculating |
| 2125 |
+ |
surface shading. |
| 2126 |
+ |
|
| 2127 |
+ |
Fixed bug in ranimove introduced during photon map integration. |
| 2128 |
+ |
|
| 2129 |
+ |
Added check for steep sections of BSDF in pabopto2bsdf, creating narrower |
| 2130 |
+ |
peakes in those places and mitigating some normalization issues. |
| 2131 |
+ |
|
| 2132 |
+ |
Added view360stereo.cal by Mark Stock to handle 360-degree over/under |
| 2133 |
+ |
stereo views. |
| 2134 |
+ |
|
| 2135 |
+ |
Added MAX2SHADE macro to place limit on number of light sources |
| 2136 |
+ |
to precheck for obstructions. (Currently set to 200.) This |
| 2137 |
+ |
avoids excessive start-up times for scenes with many light sources. |
| 2138 |
+ |
Thanks to Axel Jacobs for pointing out the problem. |
| 2139 |
+ |
|
| 2140 |
+ |
Added -v option to obj2mesh to print out mesh statistics. |
| 2141 |
+ |
|
| 2142 |
+ |
Rewrote bsdf2rad from ground up and made it a standard part of build. |
| 2143 |
+ |
|
| 2144 |
+ |
Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx. |
| 2145 |
+ |
|
| 2146 |
+ |
Added ability to perform shadow-testing through unproxied BSDFs with strong |
| 2147 |
+ |
through (direct-direct) component. |
| 2148 |
+ |
|
| 2149 |
+ |
Added {+|-}a options to genBSDF and bsdf2ttree for switching off reciprocity averaging. |