2125 |
|
surface shading. |
2126 |
|
|
2127 |
|
Fixed bug in ranimove introduced during photon map integration. |
2128 |
+ |
|
2129 |
+ |
Added check for steep sections of BSDF in pabopto2bsdf, creating narrower |
2130 |
+ |
peakes in those places and mitigating some normalization issues. |
2131 |
+ |
|
2132 |
+ |
Added view360stereo.cal by Mark Stock to handle 360-degree over/under |
2133 |
+ |
stereo views. |
2134 |
+ |
|
2135 |
+ |
Added MAX2SHADE macro to place limit on number of light sources |
2136 |
+ |
to precheck for obstructions. (Currently set to 200.) This |
2137 |
+ |
avoids excessive start-up times for scenes with many light sources. |
2138 |
+ |
Thanks to Axel Jacobs for pointing out the problem. |
2139 |
+ |
|
2140 |
+ |
Added -v option to obj2mesh to print out mesh statistics. |
2141 |
+ |
|
2142 |
+ |
Rewrote bsdf2rad from ground up and made it a standard part of build. |
2143 |
+ |
|
2144 |
+ |
Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx. |