--- ray/doc/notes/ReleaseNotes 2016/11/01 20:39:39 1.289 +++ ray/doc/notes/ReleaseNotes 2017/01/14 02:07:53 1.292 @@ -2123,3 +2123,11 @@ that showed some slight bias due to poor sample collis Fixed long-standing issue with -aa 0 neglecting textures in calculating surface shading. + +Fixed bug in ranimove introduced during photon map integration. + +Added check for steep sections of BSDF in pabopto2bsdf, creating narrower +peakes in those places and mitigating some normalization issues. + +Added view360stereo.cal by Mark Stock to handle 360-degree over/under +stereo views.