--- ray/doc/notes/ReleaseNotes 2016/10/14 00:57:16 1.288 +++ ray/doc/notes/ReleaseNotes 2017/01/14 02:07:53 1.292 @@ -2120,3 +2120,14 @@ Fixed genBSDF issue that was created incorrect normali Klems output. Thanks to David G-M and Christian Knoflach for discovering the error. Also improved sampling of indirect irradiance that showed some slight bias due to poor sample collision avoidance. + +Fixed long-standing issue with -aa 0 neglecting textures in calculating +surface shading. + +Fixed bug in ranimove introduced during photon map integration. + +Added check for steep sections of BSDF in pabopto2bsdf, creating narrower +peakes in those places and mitigating some normalization issues. + +Added view360stereo.cal by Mark Stock to handle 360-degree over/under +stereo views.