--- ray/doc/notes/ReleaseNotes 2016/11/01 20:39:39 1.289 +++ ray/doc/notes/ReleaseNotes 2016/12/06 23:19:50 1.291 @@ -2123,3 +2123,8 @@ that showed some slight bias due to poor sample collis Fixed long-standing issue with -aa 0 neglecting textures in calculating surface shading. + +Fixed bug in ranimove introduced during photon map integration. + +Added check for steep sections of BSDF in pabopto2bsdf, creating narrower +peakes in those places and mitigating some normalization issues.