--- ray/doc/notes/ReleaseNotes 2016/11/01 20:39:39 1.289 +++ ray/doc/notes/ReleaseNotes 2017/05/13 01:50:54 1.296 @@ -2123,3 +2123,22 @@ that showed some slight bias due to poor sample collis Fixed long-standing issue with -aa 0 neglecting textures in calculating surface shading. + +Fixed bug in ranimove introduced during photon map integration. + +Added check for steep sections of BSDF in pabopto2bsdf, creating narrower +peakes in those places and mitigating some normalization issues. + +Added view360stereo.cal by Mark Stock to handle 360-degree over/under +stereo views. + +Added MAX2SHADE macro to place limit on number of light sources +to precheck for obstructions. (Currently set to 200.) This +avoids excessive start-up times for scenes with many light sources. +Thanks to Axel Jacobs for pointing out the problem. + +Added -v option to obj2mesh to print out mesh statistics. + +Rewrote bsdf2rad from ground up and made it a standard part of build. + +Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx.