--- ray/doc/notes/ReleaseNotes 2016/09/15 22:34:41 1.286 +++ ray/doc/notes/ReleaseNotes 2017/01/14 02:07:53 1.292 @@ -2113,3 +2113,21 @@ Fixed issue with multiple records on picture output in Credit to Sarith Subramaniam for pointing out the problem. Made mkillum more tolerant of non-planar polygons in its sampling routines. + +Added "-recover" option to genBSDF to pick up where it left off. + +Fixed genBSDF issue that was created incorrect normalization of +Klems output. Thanks to David G-M and Christian Knoflach for +discovering the error. Also improved sampling of indirect irradiance +that showed some slight bias due to poor sample collision avoidance. + +Fixed long-standing issue with -aa 0 neglecting textures in calculating +surface shading. + +Fixed bug in ranimove introduced during photon map integration. + +Added check for steep sections of BSDF in pabopto2bsdf, creating narrower +peakes in those places and mitigating some normalization issues. + +Added view360stereo.cal by Mark Stock to handle 360-degree over/under +stereo views.