--- ray/doc/notes/ReleaseNotes 2016/09/12 20:31:34 1.285 +++ ray/doc/notes/ReleaseNotes 2017/03/03 01:25:27 1.294 @@ -2111,3 +2111,30 @@ Added -a option to getinfo for easy addition of header Fixed issue with multiple records on picture output in rcontrib (and rfluxmtx). Credit to Sarith Subramaniam for pointing out the problem. + +Made mkillum more tolerant of non-planar polygons in its sampling routines. + +Added "-recover" option to genBSDF to pick up where it left off. + +Fixed genBSDF issue that was created incorrect normalization of +Klems output. Thanks to David G-M and Christian Knoflach for +discovering the error. Also improved sampling of indirect irradiance +that showed some slight bias due to poor sample collision avoidance. + +Fixed long-standing issue with -aa 0 neglecting textures in calculating +surface shading. + +Fixed bug in ranimove introduced during photon map integration. + +Added check for steep sections of BSDF in pabopto2bsdf, creating narrower +peakes in those places and mitigating some normalization issues. + +Added view360stereo.cal by Mark Stock to handle 360-degree over/under +stereo views. + +Added MAX2SHADE macro to place limit on number of light sources +to precheck for obstructions. (Currently set to 200.) This +avoids excessive start-up times for scenes with many light sources. +Thanks to Axel Jacobs for pointing out the problem. + +Added -v option to obj2mesh to print out mesh statistics.