--- ray/doc/notes/ReleaseNotes 2016/03/04 16:52:03 1.276 +++ ray/doc/notes/ReleaseNotes 2016/12/06 23:19:50 1.291 @@ -2082,3 +2082,49 @@ process as it disentangles its shared memory. We now wait for all the processes together, so they can disentangle in parallel. It can still take up to a minute in some cases, but not 10 minutes like it was taking before the fix. + +Enabled ambient cache value corral for all levels, not just final two. +This may reduce errors in certain pathological scenes. + +Added -in option to rcalc, rlam, and total to limit the number of +input records in hopes of circumventing Windows EOF issues on binary data. +Also added -on option to rcalc and total for logical symmetry. + +Increased modifier limit to 10,000 in rcontrib. + +Fixed issues with glrad and added zoom response to mouse wheel input. + +Added missing definition of "ashik2" material type to reference manual. + +Changed genBSDF to calculate device thickness assuming Zmax==0 so +pkgBSDF will generate correct proxy geometry. + +Created pabopto2xyz tool to combine different sensor measurements +into a single CIE-XYZ measurement file for color BSDF interpolation. + +Jan Wienold updated evalglare to version 1.30 + +Roland Schregle added out-of-core photon mapping routines, which +may be compiled using the PMAP_OOC macro. + +Added -a option to getinfo for easy addition of header lines. + +Fixed issue with multiple records on picture output in rcontrib (and rfluxmtx). +Credit to Sarith Subramaniam for pointing out the problem. + +Made mkillum more tolerant of non-planar polygons in its sampling routines. + +Added "-recover" option to genBSDF to pick up where it left off. + +Fixed genBSDF issue that was created incorrect normalization of +Klems output. Thanks to David G-M and Christian Knoflach for +discovering the error. Also improved sampling of indirect irradiance +that showed some slight bias due to poor sample collision avoidance. + +Fixed long-standing issue with -aa 0 neglecting textures in calculating +surface shading. + +Fixed bug in ranimove introduced during photon map integration. + +Added check for steep sections of BSDF in pabopto2bsdf, creating narrower +peakes in those places and mitigating some normalization issues.