--- ray/doc/notes/ReleaseNotes 2007/12/13 07:03:37 1.142 +++ ray/doc/notes/ReleaseNotes 2008/03/11 02:21:46 1.146 @@ -1621,7 +1621,7 @@ Additional error-checking for source surfaces. Re-fixed bug in octree code that caused it to allocate 8 times as much memory as it actually used(!) -- this was pointed out way back in 1999 by Erik Reinhard and Erik Jansen, but the fix they gave me -got lost in the slightly borken release process at the time. This +got lost in the slightly broken release process at the time. This should make a big difference in memory usage, especially for the new mesh primitive. (I measured 30% less memory usage.) @@ -1646,3 +1646,20 @@ Added -c option to rtcontrib to facilitate cumulative Added ability to incorporate LBNL Window 6 bidirectional scattering distribution function (BSDF) data in mkillum. + +****** COMPATIBILITY CHANGE ******** +Fixed long-standing bug in source.cal, which caused it to produce +reversed anisotropic photometric distributions due to the +misorientation of the y-axis. Thanks to Zack Rogers for discovering +and helping debug this problem. + +Fixed long-standing bug in replmarks, where triangles with X-side +aligned with Z-axis would cause incorrect rotations. Thanks to +Zack Rogers for finding this error. + +Added rsensor program to compute sensor signal for daylighting controls. +Funding for this component was provided by the Architectural Energy +Corporation in Boulder, CO, and directed by Zack Rogers. + +Added "planisphere" (stereographic) fisheye view type for traditional +daylighting analysis. Feature requested & explained by Axel Jacobs.