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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.136 by greg, Thu Jul 12 14:58:53 2007 UTC vs.
Revision 1.144 by greg, Fri Jan 25 02:11:12 2008 UTC

# Line 1629 | Line 1629 | Corrected ray weights for material mixtures.
1629  
1630   Reduced the default -n setting for obj2mesh to take better advantage
1631   of the smaller octree structure size.
1632 +
1633 + Fixed bug in shadow cache where it was adding surfaces with antimatter
1634 + holes cut in them to the obstructor list.  Thanks to John Mardaljevic
1635 + for discovering and reporting the problem.
1636 +
1637 + Adding ability in mkillum to incorporate BSDF data in calculation.
1638 + Internal interface (raypcalls) now used in place of rtrace process(es).
1639 +
1640 + Fixed pixel alignment in pcomb for size reduction and enlargement.
1641 +
1642 + Allow rtcontrib user to set -P and -PP options for persistent rendering.
1643 + The only caveat is that -n setting > 1 requires -PP rather than -P.
1644 +
1645 + Added -c option to rtcontrib to facilitate cumulative calculations.
1646 +
1647 + Added ability to incorporate LBNL Window 6 bidirectional scattering
1648 + distribution function (BSDF) data in mkillum.
1649 +
1650 + ****** COMPATIBILITY CHANGE ********
1651 + Fixed long-standing bug in source.cal, which caused it to produce
1652 + reversed anisotropic photometric distributions due to the
1653 + misorientation of the y-axis.  Thanks to Zack Rogers for discovering
1654 + and helping debug this problem.
1655 +
1656 + Fixed long-standing bug in replmarks, where triangles with X-side
1657 + aligned with Z-axis would cause incorrect rotations.  Thanks to
1658 + Zack Rogers for finding this error.

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