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Revision 1.134 by greg, Wed May 23 21:39:38 2007 UTC vs.
Revision 1.141 by greg, Sat Nov 17 01:13:51 2007 UTC

# Line 1623 | Line 1623 | much memory as it actually used(!) -- this was pointed
1623   in 1999 by Erik Reinhard and Erik Jansen, but the fix they gave me
1624   got lost in the slightly borken release process at the time.  This
1625   should make a big difference in memory usage, especially for the
1626 < new mesh primitive.
1626 > new mesh primitive.  (I measured 30% less memory usage.)
1627 >
1628 > Corrected ray weights for material mixtures.
1629 >
1630 > Reduced the default -n setting for obj2mesh to take better advantage
1631 > of the smaller octree structure size.
1632 >
1633 > Fixed bug in shadow cache where it was adding surfaces with antimatter
1634 > holes cut in them to the obstructor list.  Thanks to John Mardaljevic
1635 > for discovering and reporting the problem.
1636 >
1637 > Adding ability in mkillum to incorporate BSDF data in calculation.
1638 > Internal interface (raypcalls) now used in place of rtrace process(es).
1639 >
1640 > Fixed pixel alignment in pcomb for size reduction and enlargement.
1641 >
1642 > Allow rtcontrib user to set -P and -PP options for persistent rendering.
1643 > The only caveat is that -n setting > 1 requires -PP rather than -P.
1644 >
1645 > Added -c option to rtcontrib to facilitate cumulative calculations.

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