--- ray/doc/notes/ReleaseNotes 2004/11/05 03:31:36 1.56 +++ ray/doc/notes/ReleaseNotes 2005/01/07 20:33:01 1.61 @@ -1371,3 +1371,20 @@ the following programs that were being built but no lo thf2rad - convert GDS "things file" to Radiance scene format If anyone is still wanting any of the above programs, let us know and we'll reinstate it. + +Fixed bug in pcond's acuity simulation for small view angles (less than +4 degrees horizontally or vertically). Thanks to James Lee for figuring +this out. + +Added script to convert to/from ICT's Poskanzer Float Map, which I don't +care to support officially due to its machine-dependent byte order. + +Fixed bug that caused incorrect reporting of non-surface in set when +mixing meshes and instances. (Thanks to Jack de Valpine for discovery.) + +Fixed innacuracy in calculation of diffuse transmission in the presence +of pure specular (Fresnel reflection) using "trans" material. Thanks +to Christoph Reinhart for pointing out the error. + +Made internal change to tone-mapping library to use structure pointer +rather than stack, making code re-entrant and more up to modern standards.