--- ray/doc/notes/ReleaseNotes 2007/05/23 21:39:38 1.134 +++ ray/doc/notes/ReleaseNotes 2008/04/30 21:11:35 1.148 @@ -1621,6 +1621,46 @@ Additional error-checking for source surfaces. Re-fixed bug in octree code that caused it to allocate 8 times as much memory as it actually used(!) -- this was pointed out way back in 1999 by Erik Reinhard and Erik Jansen, but the fix they gave me -got lost in the slightly borken release process at the time. This +got lost in the slightly broken release process at the time. This should make a big difference in memory usage, especially for the -new mesh primitive. +new mesh primitive. (I measured 30% less memory usage.) + +Corrected ray weights for material mixtures. + +Reduced the default -n setting for obj2mesh to take better advantage +of the smaller octree structure size. + +Fixed bug in shadow cache where it was adding surfaces with antimatter +holes cut in them to the obstructor list. Thanks to John Mardaljevic +for discovering and reporting the problem. + +Adding ability in mkillum to incorporate BSDF data in calculation. +Internal interface (raypcalls) now used in place of rtrace process(es). + +Fixed pixel alignment in pcomb for size reduction and enlargement. + +Allow rtcontrib user to set -P and -PP options for persistent rendering. +The only caveat is that -n setting > 1 requires -PP rather than -P. + +Added -c option to rtcontrib to facilitate cumulative calculations. + +****** COMPATIBILITY CHANGE ******** +Fixed long-standing bug in source.cal, which caused it to produce +reversed anisotropic photometric distributions due to the +misorientation of the y-axis. Thanks to Zack Rogers for discovering +and helping debug this problem. + +Fixed long-standing bug in replmarks, where triangles with X-side +aligned with Z-axis would cause incorrect rotations. Thanks to +Zack Rogers for finding this error. + +Added rsensor program to compute sensor signal for daylighting controls. +Funding for this component was provided by the Architectural Energy +Corporation in Boulder, CO, and directed by Zack Rogers. + +Added "planisphere" (stereographic) fisheye view type for traditional +daylighting analysis. Feature requested & explained by Axel Jacobs. + +Modified -c option to rtcontrib so it can take a number of input +rays to average over, rather than only produce a single accumulated +record (which can now be done with -c 0).