--- ray/doc/notes/ReleaseNotes 2007/05/23 21:39:38 1.134 +++ ray/doc/notes/ReleaseNotes 2007/11/17 01:13:51 1.141 @@ -1623,4 +1623,23 @@ much memory as it actually used(!) -- this was pointed in 1999 by Erik Reinhard and Erik Jansen, but the fix they gave me got lost in the slightly borken release process at the time. This should make a big difference in memory usage, especially for the -new mesh primitive. +new mesh primitive. (I measured 30% less memory usage.) + +Corrected ray weights for material mixtures. + +Reduced the default -n setting for obj2mesh to take better advantage +of the smaller octree structure size. + +Fixed bug in shadow cache where it was adding surfaces with antimatter +holes cut in them to the obstructor list. Thanks to John Mardaljevic +for discovering and reporting the problem. + +Adding ability in mkillum to incorporate BSDF data in calculation. +Internal interface (raypcalls) now used in place of rtrace process(es). + +Fixed pixel alignment in pcomb for size reduction and enlargement. + +Allow rtcontrib user to set -P and -PP options for persistent rendering. +The only caveat is that -n setting > 1 requires -PP rather than -P. + +Added -c option to rtcontrib to facilitate cumulative calculations.