--- ray/doc/notes/ReleaseNotes 2006/09/07 05:20:54 1.129 +++ ray/doc/notes/ReleaseNotes 2007/12/13 07:03:37 1.142 @@ -1605,3 +1605,44 @@ Added -o option to ra_xyze to produce original pixel v Fixed bug in tracing of virtual sources, where intervening glazing was not being accounted for properly. + +Added -h option to pcompos and pcomb to eliminate verbose headers. + +===================== +Version 3.9 + +Added -spec option to falsecolor to restore original spectral color scale. +Also added "-s auto" option to automatically set the maximum value. + +Added byte-swapping input and output to rcalc. + +Additional error-checking for source surfaces. + +Re-fixed bug in octree code that caused it to allocate 8 times as +much memory as it actually used(!) -- this was pointed out way back +in 1999 by Erik Reinhard and Erik Jansen, but the fix they gave me +got lost in the slightly borken release process at the time. This +should make a big difference in memory usage, especially for the +new mesh primitive. (I measured 30% less memory usage.) + +Corrected ray weights for material mixtures. + +Reduced the default -n setting for obj2mesh to take better advantage +of the smaller octree structure size. + +Fixed bug in shadow cache where it was adding surfaces with antimatter +holes cut in them to the obstructor list. Thanks to John Mardaljevic +for discovering and reporting the problem. + +Adding ability in mkillum to incorporate BSDF data in calculation. +Internal interface (raypcalls) now used in place of rtrace process(es). + +Fixed pixel alignment in pcomb for size reduction and enlargement. + +Allow rtcontrib user to set -P and -PP options for persistent rendering. +The only caveat is that -n setting > 1 requires -PP rather than -P. + +Added -c option to rtcontrib to facilitate cumulative calculations. + +Added ability to incorporate LBNL Window 6 bidirectional scattering +distribution function (BSDF) data in mkillum.