--- ray/doc/notes/ReleaseNotes 2003/03/21 18:48:45 1.3 +++ ray/doc/notes/ReleaseNotes 2004/03/28 16:31:14 1.34 @@ -1138,3 +1138,133 @@ models where many faces come together at a point. This required a little reprogramming in for couple of recursive routines using sets to avoid overrunning the stack limit. + +============================== +Version 3.6 + +Modified 4-byte RGBE encoding routine to avoid problems +when one or two primary values is negative and the other(s) +positive. This used to generate some strange color values. + +Added -oc option to rtrace to output local (u,v) coordinates. + +Fixed bugs in local uv and j unit vector variables in src/rt/func.c. + +Added warning message to OpenGL rendering routines about new +mesh primitive, which we cannot currently render. + +Added -if, -id, -of, and -od options to rcalc to provide for +binary float and double i/o. + +****************** COMPATIBILITY CHANGE *********************** +Changed holodeck format to used off_t instead of long for beam +positions, which allows holodecks to grow to system file size limit. + +Fixed wrapping long in source hit test code, which would cause +odd horizontal lines in some very long renderings. + +Added -f and -w options to ra_tiff to create IEEE float and 16-bit/primary +TIFF output, respectively. These formats are also understood on reverse +conversion. (16-bit/primary has been understood for some time, but not +IEEE float.) + +Added -N option to rad to start multiple rendering processes in +parallel. + +Fixed bug where mesh instances were not being freed, so subsequent calls +in programs like ranimate would refer to bogus data. + +Added support in normtiff for floating-point and 16-bit/sample TIFF input +files. + +Changed marksources() routine (src/rt/source.c) to check all +primitives in the modifier chain for emitting types, not only +the first. This permits sources to be described with intervening +modifiers before the light/illum/glow primitive and allows aliases +as well. + +Fixed bug in xform where it was neglecting to add transform arguments +to new mesh primitive. + +Added -dF and -dD options to pvalue for byte-swapped floats and +doubles, respectively. + +Changed meta2tga to output correct colors. + +Changed local coordinate index from 32-bits to 16-bits, which requires +that Radiance mesh files be recompiled. (Later decided against this +change, as it caused problems with some models.) + +Changed integer tone-mapping routines to better deal with images +containing large, constant regions. + +Improved interaction with rholo -o ogl driver under OS X, which was +returning bad values from the depth buffer. + +Minor bug fix in ranimove where it was restarting processes when it +didn't need to. + +Increased accuracy of default ambient parameters in rpict, rview, and +rtrace. In rad program, doubled -ar value, -ad value, and -as value, +and decreased -aa value a bit. Also adjusted -lr upwards and -lw +downwards. I should have done these things long ago, as processors +have been getting faster and faster over the years. + +Fixed bug discovered by Marcus Jacobs where oconv was dumping core +when it was given too many modifiers. + +Fixed problem with rpict where it was drawing illum sources badly +even when they weren't all that small in the view. + +Added in(i) function to rcalc for more flexible channel evaluation. + +Replaced all calls to vfork() with regular fork() calls. + +Fixed bug in glarendx for dgr calculation with sources behind view. + +Added -p option to histo to print percentages/percentiles r.t. counts. + +Added a source occluder cache to accelerate shadow testing. This +can save up to 50% of the calculation time in scenes with many +light sources, especially ones containing large occluders. This +optimization may be tuned or switched off with the -DSHADCACHE=N +compile switch, where N is the resolution of the shadow cache, or +0 to disable it. Since this is purely a time vs. memory trade-off, +I decided not to make it a new command-line option. (We already +have plenty.) + +****** COMPATIBILITY CHANGE ******** +Changed the following command names to avoid conflicts: + rview -> rvu (with symbolic link back to rview) + calc -> icalc + lam -> rlam + gencat -> gencatenary + +Improved -f option of normpat, which caused odd color changes before. + +Created pgblur script which does fast Gaussian blur of image without changing +its dimensions. This is very useful in certain types of image processing +calculations, such as finding or removing low frequencies. + +****** COMPATIBILITY CHANGE ******** +Changed little-used objpict script so that it takes scene files rather than +rpict options on the command line, and puts everything into the right +coordinate position automatically rather than requiring the user to do it. + +Added -I option to replmarks for mesh instancing. + +Made similar change for virtual sources to allow modifiers and aliases +on the mirror and prism types to work properly. + +Rob Guglielmetti dded -lw and -lh options to falsecolor to control the +legend dimensions. Made it so -lw 0 and/or -lh 0 turns legend off. + +Made it so pcompos will read everything from a stream even if it doesn't +need it, so input commands will not receive a hangup signal. + +Wrote ra_bmp program to convert to and from Windows BMP files (finally). +It's the most horrible image format I've ever seen, and I've seen a lot. + +Increased -aa default value for all renderers (and also -ad and -as in +rview) at Schorsch's suggestion. I think this undid my earlier decrease +of -aa last time, which I guess was ill-considered.