--- ray/doc/notes/ReleaseNotes 2003/09/13 15:24:13 1.12 +++ ray/doc/notes/ReleaseNotes 2003/12/31 01:50:02 1.25 @@ -1187,3 +1187,47 @@ to new mesh primitive. Added -dF and -dD options to pvalue for byte-swapped floats and doubles, respectively. + +Changed meta2tga to output correct colors. + +****** COMPATIBILITY CHANGE ******** +Changed local coordinate index from 32-bits to 16-bits, which requires +that Radiance mesh files be recompiled. + +Changed integer tone-mapping routines to better deal with images +containing large, constant regions. + +Improved interaction with rholo -o ogl driver under OS X, which was +returning bad values from the depth buffer. + +Minor bug fix in ranimove where it was restarting processes when it +didn't need to. + +Increased accuracy of default ambient parameters in rpict, rview, and +rtrace. In rad program, doubled -ar value, -ad value, and -as value, +and decreased -aa value a bit. Also adjusted -lr upwards and -lw +downwards. I should have done these things long ago, as processors +have been getting faster and faster over the years. + +Fixed bug discovered by Marcus Jacobs where oconv was dumping core +when it was given too many modifiers. + +Fixed problem with rpict where it was drawing illum sources badly +even when they weren't all that small in the view. + +Added in(i) function to rcalc for more flexible channel evaluation. + +Replaced all calls to vfork() with regular fork() calls. + +Fixed bug in glarendx for dgr calculation with sources behind view. + +Added -p option to histo to print percentages/percentiles r.t. counts. + +Added a source occluder cache to accelerate shadow testing. This +can save up to 50% of the calculation time in scenes with many +light sources, especially ones containing large occluders. This +optimization may be tuned or switched off with the -DSHADCACHE=N +compile switch, where N is the resolution of the shadow cache, or +0 to disable it. Since this is purely a time vs. memory trade-off, +I decided not to make it a new command-line option. (We already +have plenty.)