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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.425 by greg, Thu Mar 16 00:25:24 2023 UTC vs.
Revision 1.426 by greg, Fri Mar 17 20:43:16 2023 UTC

# Line 2597 | Line 2597 | surface types would have required additional calculati
2597   make them work.  Material transparency is still the primary
2598   consideration, now followed by ray hit side, followed by
2599   modifier definition order in the input.
2600 +
2601 + Increased octree and object limits to allow scenes with billions
2602 + of primitives.

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