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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.290 by greg, Wed Nov 2 22:09:14 2016 UTC vs.
Revision 1.298 by greg, Wed May 31 17:25:21 2017 UTC

# Line 2125 | Line 2125 | Fixed long-standing issue with -aa 0 neglecting textur
2125   surface shading.
2126  
2127   Fixed bug in ranimove introduced during photon map integration.
2128 +
2129 + Added check for steep sections of BSDF in pabopto2bsdf, creating narrower
2130 + peakes in those places and mitigating some normalization issues.
2131 +
2132 + Added view360stereo.cal by Mark Stock to handle 360-degree over/under
2133 + stereo views.
2134 +
2135 + Added MAX2SHADE macro to place limit on number of light sources
2136 + to precheck for obstructions.  (Currently set to 200.)  This
2137 + avoids excessive start-up times for scenes with many light sources.
2138 + Thanks to Axel Jacobs for pointing out the problem.
2139 +
2140 + Added -v option to obj2mesh to print out mesh statistics.
2141 +
2142 + Rewrote bsdf2rad from ground up and made it a standard part of build.
2143 +
2144 + Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx.
2145 +
2146 + Added ability to perform shadow-testing through unproxied BSDFs with strong
2147 + through (direct-direct) component.
2148 +
2149 + Added {+|-}a options to genBSDF and bsdf2ttree for switching off reciprocity averaging.

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