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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.287 by greg, Fri Sep 16 17:54:56 2016 UTC vs.
Revision 1.298 by greg, Wed May 31 17:25:21 2017 UTC

# Line 2115 | Line 2115 | Credit to Sarith Subramaniam for pointing out the prob
2115   Made mkillum more tolerant of non-planar polygons in its sampling routines.
2116  
2117   Added "-recover" option to genBSDF to pick up where it left off.
2118 +
2119 + Fixed genBSDF issue that was created incorrect normalization of
2120 + Klems output.  Thanks to David G-M and Christian Knoflach for
2121 + discovering the error.  Also improved sampling of indirect irradiance
2122 + that showed some slight bias due to poor sample collision avoidance.
2123 +
2124 + Fixed long-standing issue with -aa 0 neglecting textures in calculating
2125 + surface shading.
2126 +
2127 + Fixed bug in ranimove introduced during photon map integration.
2128 +
2129 + Added check for steep sections of BSDF in pabopto2bsdf, creating narrower
2130 + peakes in those places and mitigating some normalization issues.
2131 +
2132 + Added view360stereo.cal by Mark Stock to handle 360-degree over/under
2133 + stereo views.
2134 +
2135 + Added MAX2SHADE macro to place limit on number of light sources
2136 + to precheck for obstructions.  (Currently set to 200.)  This
2137 + avoids excessive start-up times for scenes with many light sources.
2138 + Thanks to Axel Jacobs for pointing out the problem.
2139 +
2140 + Added -v option to obj2mesh to print out mesh statistics.
2141 +
2142 + Rewrote bsdf2rad from ground up and made it a standard part of build.
2143 +
2144 + Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx.
2145 +
2146 + Added ability to perform shadow-testing through unproxied BSDFs with strong
2147 + through (direct-direct) component.
2148 +
2149 + Added {+|-}a options to genBSDF and bsdf2ttree for switching off reciprocity averaging.

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