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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.277 by greg, Tue Mar 15 20:35:41 2016 UTC vs.
Revision 1.298 by greg, Wed May 31 17:25:21 2017 UTC

# Line 2085 | Line 2085 | but not 10 minutes like it was taking before the fix.
2085  
2086   Enabled ambient cache value corral for all levels, not just final two.
2087   This may reduce errors in certain pathological scenes.
2088 +
2089 + Added -in option to rcalc, rlam, and total to limit the number of
2090 + input records in hopes of circumventing Windows EOF issues on binary data.
2091 + Also added -on option to rcalc and total for logical symmetry.
2092 +
2093 + Increased modifier limit to 10,000 in rcontrib.
2094 +
2095 + Fixed issues with glrad and added zoom response to mouse wheel input.
2096 +
2097 + Added missing definition of "ashik2" material type to reference manual.
2098 +
2099 + Changed genBSDF to calculate device thickness assuming Zmax==0 so
2100 + pkgBSDF will generate correct proxy geometry.
2101 +
2102 + Created pabopto2xyz tool to combine different sensor measurements
2103 + into a single CIE-XYZ measurement file for color BSDF interpolation.
2104 +
2105 + Jan Wienold updated evalglare to version 1.30
2106 +
2107 + Roland Schregle added out-of-core photon mapping routines, which
2108 + may be compiled using the PMAP_OOC macro.
2109 +
2110 + Added -a option to getinfo for easy addition of header lines.
2111 +
2112 + Fixed issue with multiple records on picture output in rcontrib (and rfluxmtx).
2113 + Credit to Sarith Subramaniam for pointing out the problem.
2114 +
2115 + Made mkillum more tolerant of non-planar polygons in its sampling routines.
2116 +
2117 + Added "-recover" option to genBSDF to pick up where it left off.
2118 +
2119 + Fixed genBSDF issue that was created incorrect normalization of
2120 + Klems output.  Thanks to David G-M and Christian Knoflach for
2121 + discovering the error.  Also improved sampling of indirect irradiance
2122 + that showed some slight bias due to poor sample collision avoidance.
2123 +
2124 + Fixed long-standing issue with -aa 0 neglecting textures in calculating
2125 + surface shading.
2126 +
2127 + Fixed bug in ranimove introduced during photon map integration.
2128 +
2129 + Added check for steep sections of BSDF in pabopto2bsdf, creating narrower
2130 + peakes in those places and mitigating some normalization issues.
2131 +
2132 + Added view360stereo.cal by Mark Stock to handle 360-degree over/under
2133 + stereo views.
2134 +
2135 + Added MAX2SHADE macro to place limit on number of light sources
2136 + to precheck for obstructions.  (Currently set to 200.)  This
2137 + avoids excessive start-up times for scenes with many light sources.
2138 + Thanks to Axel Jacobs for pointing out the problem.
2139 +
2140 + Added -v option to obj2mesh to print out mesh statistics.
2141 +
2142 + Rewrote bsdf2rad from ground up and made it a standard part of build.
2143 +
2144 + Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx.
2145 +
2146 + Added ability to perform shadow-testing through unproxied BSDFs with strong
2147 + through (direct-direct) component.
2148 +
2149 + Added {+|-}a options to genBSDF and bsdf2ttree for switching off reciprocity averaging.

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