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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.294 by greg, Fri Mar 3 01:25:27 2017 UTC vs.
Revision 1.299 by greg, Mon Jul 17 00:14:28 2017 UTC

# Line 2138 | Line 2138 | avoids excessive start-up times for scenes with many l
2138   Thanks to Axel Jacobs for pointing out the problem.
2139  
2140   Added -v option to obj2mesh to print out mesh statistics.
2141 +
2142 + Rewrote bsdf2rad from ground up and made it a standard part of build.
2143 +
2144 + Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx.
2145 +
2146 + Added ability to perform shadow-testing through unproxied BSDFs with strong
2147 + through (direct-direct) component.
2148 +
2149 + Added {+|-}a options to genBSDF and bsdf2ttree for switching off reciprocity
2150 + averaging.
2151 +
2152 + Added bias to see through BTDFs with a strong "through" component
2153 + rather than scattering view rays.  This is in lieu of peak extraction,
2154 + which looked to be too difficult from an implementation standpoint.

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