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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.289 by greg, Tue Nov 1 20:39:39 2016 UTC vs.
Revision 1.300 by greg, Fri Aug 11 21:39:52 2017 UTC

# Line 2123 | Line 2123 | that showed some slight bias due to poor sample collis
2123  
2124   Fixed long-standing issue with -aa 0 neglecting textures in calculating
2125   surface shading.
2126 +
2127 + Fixed bug in ranimove introduced during photon map integration.
2128 +
2129 + Added check for steep sections of BSDF in pabopto2bsdf, creating narrower
2130 + peakes in those places and mitigating some normalization issues.
2131 +
2132 + Added view360stereo.cal by Mark Stock to handle 360-degree over/under
2133 + stereo views.
2134 +
2135 + Added MAX2SHADE macro to place limit on number of light sources
2136 + to precheck for obstructions.  (Currently set to 200.)  This
2137 + avoids excessive start-up times for scenes with many light sources.
2138 + Thanks to Axel Jacobs for pointing out the problem.
2139 +
2140 + Added -v option to obj2mesh to print out mesh statistics.
2141 +
2142 + Rewrote bsdf2rad from ground up and made it a standard part of build.
2143 +
2144 + Fixed bug in orientation of Reinhart/Tregenza sample generator in rfluxmtx.
2145 +
2146 + Added ability to perform shadow-testing through unproxied BSDFs with strong
2147 + through (direct-direct) component.
2148 +
2149 + Added {+|-}a options to genBSDF and bsdf2ttree for switching off reciprocity
2150 + averaging.
2151 +
2152 + Added bias to see through BTDFs with a strong "through" component
2153 + rather than scattering view rays.  This is in lieu of peak extraction,
2154 + which looked to be too difficult from an implementation standpoint.
2155 +
2156 + Added bsdfview tool analogous to objview but for BSDF files (XML and SIR),
2157 + which calls bsdf2rad then rad with a few useful default views.

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