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Comparing ray/doc/notes/ReleaseNotes (file contents):
Revision 1.288 by greg, Fri Oct 14 00:57:16 2016 UTC vs.
Revision 1.295 by greg, Sun Apr 9 21:39:26 2017 UTC

# Line 2120 | Line 2120 | Fixed genBSDF issue that was created incorrect normali
2120   Klems output.  Thanks to David G-M and Christian Knoflach for
2121   discovering the error.  Also improved sampling of indirect irradiance
2122   that showed some slight bias due to poor sample collision avoidance.
2123 +
2124 + Fixed long-standing issue with -aa 0 neglecting textures in calculating
2125 + surface shading.
2126 +
2127 + Fixed bug in ranimove introduced during photon map integration.
2128 +
2129 + Added check for steep sections of BSDF in pabopto2bsdf, creating narrower
2130 + peakes in those places and mitigating some normalization issues.
2131 +
2132 + Added view360stereo.cal by Mark Stock to handle 360-degree over/under
2133 + stereo views.
2134 +
2135 + Added MAX2SHADE macro to place limit on number of light sources
2136 + to precheck for obstructions.  (Currently set to 200.)  This
2137 + avoids excessive start-up times for scenes with many light sources.
2138 + Thanks to Axel Jacobs for pointing out the problem.
2139 +
2140 + Added -v option to obj2mesh to print out mesh statistics.
2141 +
2142 + Rewrote bsdf2rad from ground up and made it a standard part of build.

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