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root/radiance/ray/doc/notes/BSDFdirections.txt
Revision: 1.2
Committed: Thu Aug 27 15:31:52 2015 UTC (8 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R4, rad5R2, rad5R3, rad5R0, rad5R1, HEAD
Changes since 1.1: +11 -3 lines
Log Message:
Added some info. about tensor trees

File Contents

# Content
1 A SHORT EXPLANATION OF BSDF MATRIX DIRECTIONS
2
3 Radiance uses whichever transmission matrix is appropriate and
4 available for the direction of ray travel. If you are rendering
5 from the eye to the interior surface of a window, this typically
6 corresponds to the "backwards" light direction, which uses the
7 "Transmission Back" matrix from the XML file if present. This
8 naming is due to the unfortunate precedent WINDOW 6 uses of considering
9 the exterior of the window the "front" even though in Radiance
10 models, it corresponds to the opposite side from the window surface
11 normal.
12
13 If there is no "Transmission Back" matrix but there is a "Transmission
14 Front" (as might be generated by WINDOW or 'genBSDF +forward
15 -backward'), Radiance will interrogate the "Front" matrix in the
16 reverse direction, relying on reciprocity working properly. The
17 reverse logic applies if the eye starts from outside (looking at
18 the back side of the window surface), in which case the preference
19 is for the "Transmission Front", using reciprocity on the "Back"
20 matrix if it's not available.
21
22 Something similar happens using dctimestep or rmtxop, except that
23 in this case, the "Transmission Front" is *always* favored, and
24 reciprocity is used on "Transmission Back" if it isn't available.
25 The reason for this is two-fold. First, the "Transmission Front"
26 matrix is the right way around for the 3-phase method already.
27 Second, WINDOW 6 generally produces correct data for "Transmission
28 Front," but in some cases just has dummy values as a placeholder
29 for the "Transmission Back" matrix.
30
31 For the tensor tree representation, reciprocity can be used to
32 derive all needed information for 4-D distributions, so only one
33 tree is stored to save file space and memory. However, isotropic
34 (3-D) data does not use reciprocity for sampling, even though it
35 can use it to answer BTDF queries, because it would require too
36 much work to build up a 4-D structure then derive the 3-D information
37 from it. So, this is a caveat, and genBSDF will create reverse-flow
38 isotropic BTDF data if run with +forward and +backward in this case.
39
40 The situation is a bit simpler in the case of reflection, since one
41 cannot construct the front reflection data from the rear or vice
42 versa. If one of the reflectance matrices is missing during
43 rendering, then the surface gets no reflected contributions from
44 that side. The 3-phase method does not make use of reflectance,
45 so it has no bearing on dctimestep or rmtxop.