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root/radiance/ray/doc/notes/BSDFdirections.txt
Revision: 1.2
Committed: Thu Aug 27 15:31:52 2015 UTC (9 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: rad5R4, rad5R2, rad5R3, rad5R0, rad5R1, HEAD
Changes since 1.1: +11 -3 lines
Log Message:
Added some info. about tensor trees

File Contents

# User Rev Content
1 greg 1.1 A SHORT EXPLANATION OF BSDF MATRIX DIRECTIONS
2    
3     Radiance uses whichever transmission matrix is appropriate and
4     available for the direction of ray travel. If you are rendering
5     from the eye to the interior surface of a window, this typically
6     corresponds to the "backwards" light direction, which uses the
7     "Transmission Back" matrix from the XML file if present. This
8     naming is due to the unfortunate precedent WINDOW 6 uses of considering
9     the exterior of the window the "front" even though in Radiance
10     models, it corresponds to the opposite side from the window surface
11     normal.
12    
13     If there is no "Transmission Back" matrix but there is a "Transmission
14     Front" (as might be generated by WINDOW or 'genBSDF +forward
15     -backward'), Radiance will interrogate the "Front" matrix in the
16     reverse direction, relying on reciprocity working properly. The
17     reverse logic applies if the eye starts from outside (looking at
18     the back side of the window surface), in which case the preference
19     is for the "Transmission Front", using reciprocity on the "Back"
20     matrix if it's not available.
21    
22     Something similar happens using dctimestep or rmtxop, except that
23     in this case, the "Transmission Front" is *always* favored, and
24     reciprocity is used on "Transmission Back" if it isn't available.
25     The reason for this is two-fold. First, the "Transmission Front"
26     matrix is the right way around for the 3-phase method already.
27     Second, WINDOW 6 generally produces correct data for "Transmission
28     Front," but in some cases just has dummy values as a placeholder
29 greg 1.2 for the "Transmission Back" matrix.
30    
31     For the tensor tree representation, reciprocity can be used to
32     derive all needed information for 4-D distributions, so only one
33     tree is stored to save file space and memory. However, isotropic
34     (3-D) data does not use reciprocity for sampling, even though it
35     can use it to answer BTDF queries, because it would require too
36     much work to build up a 4-D structure then derive the 3-D information
37     from it. So, this is a caveat, and genBSDF will create reverse-flow
38     isotropic BTDF data if run with +forward and +backward in this case.
39 greg 1.1
40     The situation is a bit simpler in the case of reflection, since one
41 greg 1.2 cannot construct the front reflection data from the rear or vice
42 greg 1.1 versa. If one of the reflectance matrices is missing during
43     rendering, then the surface gets no reflected contributions from
44     that side. The 3-phase method does not make use of reflectance,
45     so it has no bearing on dctimestep or rmtxop.