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To compute the ray intersection points and returned directions corresponding |
106 |
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to a picture and its depth buffer: |
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.IP "" .2i |
108 |
< |
vwrays scene_v2.pic scene_v2.zbf > scene_v2.pts |
108 |
> |
vwrays scene_v2.hdr scene_v2.zbf > scene_v2.pts |
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.PP |
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To determine what the dimensions of a given view would be: |
111 |
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.IP "" .2i |
112 |
< |
vwrays -d -vf myview.vf -x 2048 -y 2048 |
112 |
> |
vwrays \-d \-vf myview.vf \-x 2048 \-y 2048 |
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.PP |
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To generate a RADIANCE picture using |
115 |
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.I rtrace |
116 |
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instead of |
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.I rpict: |
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.IP "" .2i |
119 |
< |
vwrays -ff -vf view1.vf -x 1024 -y 1024 | |
120 |
< |
rtrace `vwrays -d -vf view1.vf -x 1024 -y 1024` -ffc scene.oct > view1.pic |
119 |
> |
vwrays \-ff \-vf view1.vf \-x 1024 \-y 1024 | |
120 |
> |
rtrace `vwrays \-d \-vf view1.vf \-x 1024 \-y 1024` \-ffc scene.oct > view1.hdr |
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.SH AUTHOR |
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Greg Ward Larson |
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.SH ACKNOWLEDGMENT |