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Comparing ray/doc/man/man1/vwrays.1 (file contents):
Revision 1.4 by greg, Mon Sep 19 04:26:08 2005 UTC vs.
Revision 1.10 by greg, Thu Jun 14 22:42:21 2012 UTC

# Line 4 | Line 4
4   vwrays - compute rays for a given picture or view
5   .SH SYNOPSIS
6   .B vwrays
7 < .B "[ -i -f{a|f|d} | -d ]"
7 > .B "[ -i -u -f{a|f|d} -c rept | -d ]"
8   {
9   .B "view opts .."
10   |
# Line 25 | Line 25 | The
25   .I \-i
26   option may be used to specify desired pixel positions on the standard
27   input rather than generating all the pixels for a given view.
28 + If the
29 + .I \-u
30 + option is also given, output will be unbuffered.
31   .PP
32   The
33   .I \-f
# Line 34 | Line 37 | Using raw float or double records for example can redu
37   requirements of transferring and interpreting information in
38   .I rtrace.
39   .PP
40 + The
41 + .I \-c
42 + option repeats each pixel the given number of times (default is 1).
43 + This is most useful when sending rays to
44 + .I rcontrib(1)
45 + with the same
46 + .I \-c
47 + setting, providing a much faster way to average pixels over image sets.
48 + The
49 + .I \-pj
50 + option should be used to jitter sample postions in most cases.
51 + .PP
52   View options may be any combination of standard view parameters described
53   in the
54   .I rpict(1)
# Line 90 | Line 105 | otherwise, which would produce a uniform clipping dist
105   .PP
106   If a picture is given on the command line rather than a set of view options,
107   then the view and image dimensions are taken from the picture file, and
108 < the reported ray origins and directions will exactly match the center of each
109 < pixel in the picture.
108 > the reported ray origins and directions will match the center of each
109 > pixel in the picture (plus optional jitter).
110   .PP
111   If a depth buffer file is given as well, then
112   .I vwrays
# Line 105 | Line 120 | for light rays leaving the scene surfaces to strike ea
120   To compute the ray intersection points and returned directions corresponding
121   to a picture and its depth buffer:
122   .IP "" .2i
123 < vwrays scene_v2.pic scene_v2.zbf > scene_v2.pts
123 > vwrays scene_v2.hdr scene_v2.zbf > scene_v2.pts
124   .PP
125   To determine what the dimensions of a given view would be:
126   .IP "" .2i
127 < vwrays -d -vf myview.vf -x 2048 -y 2048
127 > vwrays \-d \-vf myview.vf \-x 2048 \-y 2048
128   .PP
129   To generate a RADIANCE picture using
130   .I rtrace
131   instead of
132   .I rpict:
133   .IP "" .2i
134 < vwrays -ff -vf view1.vf -x 1024 -y 1024 |
135 < rtrace `vwrays -d -vf view1.vf -x 1024 -y 1024` -ffc scene.oct > view1.pic
134 > vwrays \-ff \-vf view1.vf \-x 1024 \-y 1024 |
135 > rtrace `vwrays \-d \-vf view1.vf \-x 1024 \-y 1024` \-ffc scene.oct > view1.hdr
136   .SH AUTHOR
137   Greg Ward Larson
138   .SH ACKNOWLEDGMENT
# Line 129 | Line 144 | can reproduce any pixel ordering (i.e., any image orie
144   a rendered picture, it will only produce standard scanline-ordered rays when
145   given a set of view parameters.
146   .SH "SEE ALSO"
147 < rcalc(1), rpict(1), rtcontrib(1), rtrace(1)
147 > rcalc(1), rpict(1), rcontrib(1), rtrace(1)

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