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root/radiance/ray/doc/man/man1/tmesh2rad.1
Revision: 1.1
Committed: Tue Mar 11 19:20:21 2003 UTC (21 years, 2 months ago) by greg
Branch: MAIN
CVS Tags: rad3R5
Log Message:
Added documentation to repository

File Contents

# User Rev Content
1 greg 1.1 .\" RCSid "$Id"
2     .TH TMESH2RAD 1 3/18/96 RADIANCE
3     .SH NAME
4     tmesh2rad - convert a triangular mesh to a RADIANCE scene description
5     .SH SYNOPSIS
6     .B tmesh2rad
7     [
8     .B "\-o obj"
9     ][
10     .B "\-m mat"
11     ][
12     .B "\-p pat"
13     ]
14     [
15     .B input ..
16     ]
17     .SH DESCRIPTION
18     .I Tmesh2rad
19     converts one or more triangle-mesh files to a RADIANCE scene description.
20     The
21     .I \-o
22     option may be used to assign a default object name.
23     The single letter "T" is used if no name is given on the command
24     line or in the file.
25     The
26     .I \-m
27     option may be used to assign a default material name.
28     The non-material "void" is used as a default if none is given on the
29     command line or in the file.
30     The
31     .I \-p
32     option may be used to assign a default picture for a surface
33     pattern.
34     If none is given on the command line or in the file, the surface
35     will not have an associated pattern.
36     .SH "FILE FORMAT"
37     A triangle-mesh is a free-format ASCII file
38     composed of the following eight primitive
39     types.
40     Each primitive is begun with a single, white-space-delimited letter:
41     .TP 10n
42     .BI # \ Comment
43     Whatever follows up until the end of line is passed as a comment
44     to the output.
45     Note that there must be at least one space or tab
46     following the pound-sign.
47     .TP
48     .BI o \ name
49     The white-space-delimited string
50     .I name
51     is used as a prefix for all following output triangles.
52     .TP
53     .BI m \ material
54     The white-space-delimited string
55     .I material
56     is used as the modifier name for all following output triangles.
57     .TP
58     .BI p \ picture
59     The white-space-delimited string
60     .I picture
61     is used as the name of the RADIANCE picture file
62     to be used as a pattern for
63     all following output triangles with properly defined vertices.
64     (See
65     .I i
66     primitive below.)\0
67     .TP
68     .BI v " id x y z"
69     Defines the vertex
70     .I id
71     with 3-dimensional coordinates
72     .I "x, y"
73     and
74     .I z.
75     The identifier,
76     .I id
77     must be some small, non-negative integer value.
78     If the same integer is used for a later vertex definition,
79     this definition will be lost, though any triangles using the
80     vertex prior to its redefinition will be unaffected.
81     .TP
82     .BI n " nx ny nz"
83     Defines a surface normal vector with the 3-dimensional components
84     .I "nx, ny"
85     and
86     .I nz.
87     This vector will be associated with the most recently defined
88     vertex, and is often placed on the same line as the vertex
89     definition for clarity.
90     The vector need not be normalized.
91     .TP
92     .BI i " u v"
93     Defines a picture index for the most recently defined vertex.
94     The
95     .I u
96     value will be used to lookup the horizontal pixel coordinate
97     in the currently defined picture.
98     The
99     .I v
100     value will be used to lookup the vertical pixel coordinate.
101     (See the RADIANCE reference manual for details on picture coordinate
102     values.)\0
103     As with associated surface normals, picture indices are interpolated
104     using barycentric coordinates based on the triangle vertices.
105     If these coordinates are calculated correctly, this
106     should result in a smooth mapping of a pattern onto the
107     surface mesh.
108     .TP
109     .BI t " id1 id2 id3"
110     Create a triangle connecting the three vertices identified by
111     .I "id1, id2"
112     and
113     .I id3.
114     The right-hand rule is used to determine the default surface
115     normal orientation, and this should not be too far from the
116     associated vertex normals (if any).
117     All three vertices must have an associated normal if the triangle
118     is to be smoothed.
119     If a picture file is defined and all three vertices have pattern
120     indices associated with them, then this picture will be used as a
121     pattern to modify the triangle's color.
122     .PP
123     We realize there are many similar
124     T-mesh file formats in existence, and that it would have been just
125     as easy to support one of these formats directly.
126     The disadvantage to supporting an existing format is that conversion
127     from other formats might prove difficult.
128     It was our hope to provide a "greatest common multiple" format that
129     would support all similar T-mesh formats, rather than supporting
130     WaveFront's .obj format (for example) and being unable to associate
131     a pattern with an object.
132     Converting from other formats should be relatively straightforward.
133     In many cases, an
134     .I "awk(1), rcalc(1)"
135     or even a
136     .I sed(1)
137     script should be sufficient.
138     .SH EXAMPLE
139     Here is an example T-mesh file:
140     .sp
141     .RS
142     .nf
143     # Our object name:
144     o test_object
145     # Our material:
146     m puce
147     # Our vertices:
148     v 1 10 15 5
149     v 2 10 -15 5
150     v 3 0 -15 0
151     v 4 -10 15 -5
152     # Two triangles joined together:
153     t 1 2 3
154     t 2 3 4
155     .fi
156     .RE
157     .sp
158     Which generates the following output:
159     .sp
160     .RS
161     .nf
162     ## T-mesh read from: <stdin>
163    
164     # Our material:
165    
166     # Our vertices:
167    
168     # Two triangles joined together:
169    
170     puce polygon test_object.1
171     0
172     0
173     9
174     10 15 5
175     10 -15 5
176     0 -15 0
177    
178     puce polygon test_object.2
179     0
180     0
181     9
182     10 -15 5
183     0 -15 0
184     -10 15 -5
185     .fi
186     .RE
187     .sp
188     .PP
189     Here is another example:
190     .sp
191     .RS
192     .nf
193     # A partial cylinder:
194     m BluePlastic
195     v 1 -14.673 -3.119 50 n -0.95677 -0.203374 1.17936e-10
196     v 2 -12.136 -8.817 -50 n -0.791363 -0.574922 4.84915e-10
197     v 3 -12.136 -8.817 50 n -0.791363 -0.574922 4.84915e-10
198     t 1 2 3
199     m OrangePlastic
200     v 1 -7.501 -12.991 50 n -0.549094 -0.812427 -1.45812e-09
201     v 2 -12.136 -8.817 50 n -0.791363 -0.574922 4.84915e-10
202     v 3 -12.136 -8.817 -50 n -0.791363 -0.574922 4.84915e-10
203     t 1 2 3
204     m BluePlastic
205     v 1 -1.568 -14.918 50 n -0.171094 -0.965568 -5.69788e-09
206     v 2 -7.501 -12.991 50 n -0.549094 -0.812427 -1.45812e-09
207     v 3 -7.501 -12.991 -50 n -0.429001 -0.881759 -3.6502e-09
208     t 1 2 3
209     .fi
210     .RE
211     .sp
212     Note that the same three vertices were used repeatedly, and
213     intermingled with the triangle definitions.
214     .SH AUTHOR
215     Greg Ward
216     .SH BUGS
217     Triangle smoothing doesn't work very well for glass or trans
218     material types in Radiance, since textures cause distorted
219     transmission through these materials.
220     It is best to use the dielectric material type if smooth
221     transmission is desired.
222     .SH "SEE ALSO"
223     arch2rad(1), awk(1), ies2rad(1), thf2rad(1),
224     oconv(1), rcalc(1), sed(1), xform(1)