159 |
|
If a distance in world coordinates is absent, then the cursor |
160 |
|
is used to choose a point in the scene on which to focus. |
161 |
|
(The focus distance setting does not affect rendering in |
162 |
< |
.I rview, |
162 |
> |
.I rvu, |
163 |
|
but can be used in |
164 |
|
.I rpict |
165 |
|
with the |
166 |
|
.I \-pd |
167 |
|
option to simulate depth-of-field on views saved from |
168 |
< |
.I rview.) |
168 |
> |
.I rvu.) |
169 |
|
.TP |
170 |
|
.BI frame " [ xmin ymin xmax ymax ]" |
171 |
|
Set frame for refinement. |
229 |
|
.BI new " [ nproc ]" |
230 |
|
Restart the image, using the specified number of rendering processes. |
231 |
|
Usually used after the "set" command. |
232 |
+ |
.TP |
233 |
+ |
.BI origin " [ xo yo zo [ xd yd zd ] ]" |
234 |
+ |
Change view origin to the indicated world position |
235 |
+ |
.I "xo yo zo" |
236 |
+ |
looking in the direction |
237 |
+ |
.I "xd yd zd." |
238 |
+ |
If the direction is missing, the current view direction is used. |
239 |
+ |
If the origin is missing, the cursor is used to select the |
240 |
+ |
view origin, and the direction will be determined by the |
241 |
+ |
(reoriented) surface normal. |
242 |
+ |
The view type and size will not be altered, but the up vector |
243 |
+ |
may be changed if the new direction coincides. |
244 |
|
.TP |
245 |
|
.BI pivot " angle [ elev [ mag [ x y z ] ] ]" |
246 |
|
Similar to the "move" command, but pivots the view about a selected point. |