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Comparing ray/doc/man/man1/rvu.1 (file contents):
Revision 1.4 by greg, Tue Jun 14 03:34:14 2005 UTC vs.
Revision 1.6 by greg, Fri Oct 18 17:04:13 2013 UTC

# Line 7 | Line 7 | rvu - generate RADIANCE images interactively
7   [
8   .B "rpict options"
9   ][
10 + .B "\-n nproc"
11 + ][
12   .B "\-o dev"
13   ][
14   .B \-b
# Line 60 | Line 62 | option improves the display on greyscale monitors, and
62   .I \-pe
63   may be used to set an initial exposure value.
64   .PP
65 + The
66 + .I \-n
67 + option may be used to specify multiple processes,
68 + to accelerate rendering.
69 + .PP
70   In the second form, the default values
71   for the options are printed with a brief explanation.
72   In the third form, the list of supported output devices
# Line 152 | Line 159 | Set focus distance for depth-of-field sampling.
159   If a distance in world coordinates is absent, then the cursor
160   is used to choose a point in the scene on which to focus.
161   (The focus distance setting does not affect rendering in
162 < .I rview,
162 > .I rvu,
163   but can be used in
164   .I rpict
165   with the
166   .I \-pd
167   option to simulate depth-of-field on views saved from
168 < .I rview.)
168 > .I rvu.)
169   .TP
170   .BI frame " [ xmin ymin xmax ymax ]"
171   Set frame for refinement.
# Line 219 | Line 226 | A negative magnification factor decreases the object s
226   The default factor is one.
227   Care must be taken to avoid moving behind or inside other objects.
228   .TP
229 < .BR new
230 < Restart the image.
229 > .BI new " [ nproc ]"
230 > Restart the image, using the specified number of rendering processes.
231   Usually used after the "set" command.
232 + .TP
233 + .BI origin " [ xo yo zo [ xd yd zd ] ]"
234 + Change view origin to the indicated world position
235 + .I "xo yo zo"
236 + looking in the direction
237 + .I "xd yd zd."
238 + If the direction is missing, the current view direction is used.
239 + If the origin is missing, the cursor is used to select the
240 + view origin, and the direction will be determined by the
241 + (reoriented) surface normal.
242 + The view type and size will not be altered, but the up vector
243 + may be changed if the new direction coincides.
244   .TP
245   .BI pivot " angle [ elev [ mag [ x y z ] ] ]"
246   Similar to the "move" command, but pivots the view about a selected point.

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