ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/doc/man/man1/rtrace.1
(Generate patch)

Comparing ray/doc/man/man1/rtrace.1 (file contents):
Revision 1.17 by greg, Wed Mar 11 02:27:26 2009 UTC vs.
Revision 1.23 by greg, Thu Jun 14 22:42:21 2012 UTC

# Line 199 | Line 199 | Set the x resolution to
199   .I res.
200   The output will be flushed after every
201   .I res
202 < input rays.
202 > input rays if
203 > .I \-y
204 > is set to zero.
205 > A value of one means that every ray will be flushed, whatever
206 > the setting of
207 > .I \-y.
208   A value of zero means that no output flushing will take place.
209   .TP
210   .BI -y \ res
# Line 230 | Line 235 | format.
235   .I \-f
236   option, above.)
237   .TP
238 + .BI -n \ nproc
239 + Execute in parallel on
240 + .I nproc
241 + local processes.
242 + This option is incompatible with the
243 + .I \-P
244 + and
245 + .I \-PP,
246 + options.
247 + Multiple processes also do not work properly with ray tree output
248 + using any of the
249 + .I \-o*t*
250 + options.
251 + There is no benefit from specifying more processes than there are
252 + cores available on the system or the
253 + .I \-x
254 + setting, which forces a wait at each flush.
255 + .TP
256   .BI -dj \ frac
257   Set the direct jittering to
258   .I frac.
# Line 312 | Line 335 | may also be desirable in conjunction with the
335   .I \-i
336   option.
337   .TP
338 < .BI -sj \ frac
339 < Set the specular sampling jitter to
340 < .I frac.
341 < This is the degree to which the highlights are sampled
342 < for rough specular materials.
343 < A value of one means that all highlights will be fully sampled
344 < using distributed ray tracing.
338 > .BI -ss \ samp
339 > Set the specular sampling to
340 > .I samp.
341 > For values less than 1, this is the degree to which the highlights
342 > are sampled for rough specular materials.
343 > A value greater than one causes multiple ray samples to be sent
344 > to reduce noise at a commmesurate cost.
345   A value of zero means that no jittering will take place, and all
346   reflections will appear sharp even when they should be diffuse.
347   .TP
# Line 525 | Line 548 | source within a given scattering volume.
548   .TP
549   .BI -lr \ N
550   Limit reflections to a maximum of
551 < .I N.
551 > .I N,
552 > if N is a positive integer.
553   If
554   .I N
555   is zero or negative, then Russian roulette is used for ray
# Line 533 | Line 557 | termination, and the
557   .I -lw
558   setting (below) must be positive.
559   If N is a negative integer, then this sets the upper limit
560 < of reflections past which Russian roulette will not be used.
560 > of reflections past which Russian roulette will be used.
561   In scenes with dielectrics and total internal reflection,
562   a setting of 0 (no limit) may cause a stack overflow.
563   .TP
# Line 646 | Line 670 | option.
670   Greg Ward
671   .SH "SEE ALSO"
672   getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1),
673 < pvalue(1), rpict(1), rtcontrib(1), rvu(1), vwrays(1), ximage(1)
673 > pvalue(1), rpict(1), rcontrib(1), rvu(1), vwrays(1), ximage(1)

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines