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Revision 1.7 by greg, Tue Apr 19 01:15:06 2005 UTC vs.
Revision 1.43 by greg, Fri Jun 27 15:19:58 2025 UTC

# Line 16 | Line 16 | rtrace - trace rays in RADIANCE scene
16   .B octree
17   .br
18   .B "rtrace [ options ] \-defaults"
19 + .br
20 + .B "rtrace \-features [feat1 ..]"
21   .SH DESCRIPTION
22   .I Rtrace
23   traces rays from the standard input through the RADIANCE scene given by
# Line 30 | Line 32 | Input for each ray is:
32   If the direction vector is (0,0,0), a bogus record
33   is printed and the output is flushed if the
34   .I -x
35 < value is unset or zero.
35 > value is one or zero.
36   (See the notes on this option below.)\0
37   This may be useful for programs that run
38   .I rtrace
39   as a separate process.
40 < In the second form, the default values
40 > .PP
41 > In the second form shown above, the default values
42   for the options (modified by those options present)
43   are printed with a brief explanation.
44   .PP
45 + In the third form, a list of supported features is sent
46 + to the standard output, one per line.
47 + If additional arguments follow, they are checked for presence in
48 + this list.
49 + If a feature includes subfeatures, these may be checked as well by
50 + specifying:
51 + .nf
52 +
53 +        rtrace -features FeatName=subfeat1,subfeat2
54 +
55 + .fi
56 + If any named feature or subfeature is missing, an error is
57 + reported and the program returns an error status.
58 + If all of the named features are present, a zero status is returned.
59 + .PP
60   Options may be given on the command line and/or read from the
61   environment and/or read from a file.
62   A command argument beginning with a dollar sign ('$') is immediately
# Line 68 | Line 86 | understands the following input and output formats:  '
86   ascii, 'f' for single-precision floating point,
87   and 'd' for double-precision floating point.
88   In addition to these three choices, the character 'c' may be used
89 < to denote 4-byte floating point (Radiance) color format
90 < for the output of values only
91 < .I (\-ov
92 < option, below).
89 > to denote 4-byte RGBE (Radiance) color format
90 > for the output of individual color values only, and the
91 > .I \-x
92 > and
93 > .I \-y
94 > options should also be specified to create a valid output picture.
95   If the output character is missing, the input format is used.
96   .IP
97   Note that there is no space between this option and its argument.
# Line 87 | Line 107 | d      direction (normalized)
107   .IP
108   v       value (radiance)
109   .IP
110 + V       contribution (radiance)
111 + .IP
112   w       weight
113   .IP
114 < W       contribution
114 > W       color coefficient
115   .IP
116   l       effective length of ray
117   .IP
# Line 109 | Line 131 | m      modifier name
131   .IP
132   M       material name
133   .IP
134 + r       mirrored value contribution
135 + .IP
136 + x       unmirrored value contribution
137 + .IP
138 + R       mirrored ray length
139 + .IP
140 + X       unmirrored ray length
141 + .IP
142 + ~       tilde (end of trace marker)
143 + .IP
144   If the letter 't' appears in
145   .I spec,
146   then the fields following will be printed for every ray traced,
# Line 116 | Line 148 | not just the final result.
148   If the capital letter 'T' is given instead of 't', then all rays will
149   be reported, including shadow testing rays to light sources.
150   Spawned rays are indented one tab for each level.
151 + The tilde marker ('~') is a handy way of differentiating the final ray
152 + value from daughter values in a traced ray tree, and usually appears
153 + right before the 't' or 'T' output flags.
154 + E.g.,
155 + .I \-ov~TmW
156 + will emit a tilde followed by a tab at the end of each trace,
157 + which can be easily distinguished even in binary output.
158   .IP
159   Note that there is no space between this option and its argument.
160   .TP
# Line 138 | Line 177 | must appear in a separate option.
177   Add
178   .I mod
179   to the trace include list,
180 < so that it will be considered during the indirect calculation.
180 > so that it will be reported by the trace option.
181   The program can use either an include list or an exclude
182   list, but not both.
183   .TP
# Line 167 | Line 206 | though the
206   .I \-dv
207   option (below) may be used to override this.
208   This option is especially useful in
209 < conjunction with ximage(1) for computing illuminance at scene points.
209 > conjunction with ximage(1) for computing irradiance at scene points.
210   .TP
211 + .BR \-u
212 + Boolean switch to control uncorrelated random sampling.
213 + When "off", a low-discrepancy sequence is used, which reduces
214 + variance but can result in a brushed appearance in specular highlights.
215 + When "on", pure Monte Carlo sampling is used in all calculations.
216 + .TP
217   .BR \-I
218   Boolean switch to compute irradiance rather than radiance,
219   with the input origin and direction interpreted instead
# Line 182 | Line 227 | Set the x resolution to
227   .I res.
228   The output will be flushed after every
229   .I res
230 < input rays.
230 > input rays if
231 > .I \-y
232 > is set to zero.
233 > A value of one means that every ray will be flushed, whatever
234 > the setting of
235 > .I \-y.
236   A value of zero means that no output flushing will take place.
237   .TP
238   .BI -y \ res
# Line 210 | Line 260 | This is mostly useful for recovering image dimensions
260   and for creating valid Radiance picture files using the color output
261   format.
262   (See the
263 < .I \-f
263 > .I \-f\*
264   option, above.)
265   .TP
266 + .BI -n \ nproc
267 + Execute in parallel on
268 + .I nproc
269 + local processes.
270 + This option is incompatible with the
271 + .I \-P
272 + and
273 + .I \-PP,
274 + options.
275 + Multiple processes also do not work properly with ray tree output
276 + using any of the
277 + .I \-o*t*
278 + options.
279 + There is no benefit from specifying more processes than there are
280 + cores available on the system or the
281 + .I \-x
282 + setting, which forces a wait at each flush.
283 + .TP
284 + .BI -f \ source
285 + Load function and variable definitions from the file
286 + .I source
287 + and assign at the global level.
288 + This may be convenient for altering material appearance on a per-run basis.
289 + The usual set of library directories is searched based on the
290 + .I RAYPATH
291 + environment variable.
292 + These file definitions will override same-named variables
293 + and functions in "rayinit.cal".
294 + .TP
295 + .BI -e \ expr
296 + Set initial definitions from
297 + .I expr,
298 + which may include constant assignments with the ':' character.
299 + .TP
300   .BI -dj \ frac
301   Set the direct jittering to
302   .I frac.
# Line 267 | Line 351 | change greater than the
351   specification will be calculated.
352   .TP
353   .BI -dr \ N
354 < Set the number of relays for secondary sources to
354 > Set the number of relays for virtual sources to
355   .I N.
356 < A value of 0 means that secondary sources will be ignored.
356 > A value of 0 means that virtual sources will be ignored.
357   A value of 1 means that sources will be made into first generation
358 < secondary sources; a value of 2 means that first generation
359 < secondary sources will also be made into second generation secondary
358 > virtual sources; a value of 2 means that first generation
359 > virtual sources will also be made into second generation virtual
360   sources, and so on.
361   .TP
362   .BI -dp \ D
363 < Set the secondary source presampling density to D.
363 > Set the virtual source presampling density to D.
364   This is the number of samples per steradian
365   that will be used to determine ahead of time whether or not
366   it is worth following shadow rays through all the reflections and/or
367 < transmissions associated with a secondary source path.
368 < A value of 0 means that the full secondary source path will always
367 > transmissions associated with a virtual source path.
368 > A value of 0 means that the full virtual source path will always
369   be tested for shadows if it is tested at all.
370   .TP
371   .BR \-dv
# Line 295 | Line 379 | may also be desirable in conjunction with the
379   .I \-i
380   option.
381   .TP
382 < .BI -sj \ frac
383 < Set the specular sampling jitter to
384 < .I frac.
385 < This is the degree to which the highlights are sampled
386 < for rough specular materials.
387 < A value of one means that all highlights will be fully sampled
388 < using distributed ray tracing.
382 > .BI -ss \ samp
383 > Set the specular sampling to
384 > .I samp.
385 > For values less than 1, this is the degree to which the highlights
386 > are sampled for rough specular materials.
387 > A value greater than one causes multiple ray samples to be sent
388 > to reduce noise at a commmesurate cost.
389   A value of zero means that no jittering will take place, and all
390   reflections will appear sharp even when they should be diffuse.
391   .TP
# Line 321 | Line 405 | accuracy and rendering time.
405   .TP
406   .BR -bv
407   Boolean switch for back face visibility.
408 < With this switch off, back faces of opaque objects will be invisible
409 < to all rays.
408 > With this switch off, back faces of all objects will be invisible
409 > to view rays.
410   This is dangerous unless the model was constructed such that
411 < all surface normals on opaque objects face outward.
411 > all surface normals face outward.
412   Although turning off back face visibility does not save much
413   computation time under most circumstances, it may be useful as a
414   tool for scene debugging, or for seeing through one-sided walls from
415   the outside.
332 This option has no effect on transparent or translucent materials.
416   .TP
417   .BI -av " red grn blu"
418   Set the ambient value to a radiance of
# Line 362 | Line 445 | indirect contributions, such as when both indoor and o
445   .BI -ab \ N
446   Set the number of ambient bounces to
447   .I N.
448 < This is the maximum number of diffuse bounces
449 < computed by the indirect calculation.
450 < A value of zero implies no indirect calculation.
448 > This is the maximum number of diffuse bounces computed by the indirect
449 > calculation. A value of zero implies no indirect calculation.
450 > .IP
451 > This value defaults to 1 in photon mapping mode (see
452 > .I -ap
453 > below), implying that global photon irradiance is always computed via
454 > .I one
455 > ambient bounce; this behaviour applies to any positive number of ambient
456 > bounces, regardless of the actual value specified.  A negative value enables
457 > a preview mode that directly visualises the irradiance from the global
458 > photon map without any ambient bounces.
459   .TP
460   .BI -ar \ res
461   Set the ambient resolution to
# Line 387 | Line 478 | option on the input octree.
478   Set the ambient accuracy to
479   .I acc.
480   This value will approximately equal the error
481 < from indirect illuminance interpolation.
481 > from indirect irradiance interpolation.
482   A value of zero implies no interpolation.
483   .TP
484   .BI -ad \ N
485   Set the number of ambient divisions to
486   .I N.
487   The error in the Monte Carlo calculation of indirect
488 < illuminance will be inversely proportional to the square
488 > irradiance will be inversely proportional to the square
489   root of this number.
490   A value of zero implies no indirect calculation.
491   .TP
# Line 407 | Line 498 | show a significant change.
498   .BI -af \ fname
499   Set the ambient file to
500   .I fname.
501 < This is where indirect illuminance will be stored and retrieved.
502 < Normally, indirect illuminance values are kept in memory and
501 > This is where indirect irradiance will be stored and retrieved.
502 > Normally, indirect irradiance values are kept in memory and
503   lost when the program finishes or dies.
504 < By using a file, different invocations can share illuminance
504 > By using a file, different invocations can share irradiance
505   values, saving time in the computation.
506   The ambient file is in a machine-independent binary format
507   which can be examined with
# Line 470 | Line 561 | Same as
561   except read modifiers to be included from
562   .I file.
563   .TP
564 + .BI -ap " file [bwidth1 [bwidth2]]"
565 + Enable photon mapping mode. Loads a photon map generated with
566 + .I mkpmap(1)
567 + from
568 + .I file,
569 + and evaluates the indirect irradiance depending on the photon type
570 + (automagically detected) using density estimates with a bandwidth of
571 + .I bwidth1
572 + photons, or the default bandwidth if none is specified (a warning will be
573 + issued in this case).
574 + .IP
575 + Global photon irradiance is evaluated as part of the ambient calculation (see
576 + .I \-ab
577 + above), caustic photon irradiance is evaluated at primary rays, and
578 + indirect inscattering in
579 + .I mist
580 + is accounted for by volume photons. Contribution photons are treated as
581 + global photons by
582 + .I rtrace.
583 + .IP
584 + Additionally specifying
585 + .I bwidth2
586 + enables bias compensation for the density estimates with a
587 + minimum and maximum bandwidth of
588 + .I bwidth1
589 + and
590 + .I bwidth2,
591 + respectively.
592 + .IP
593 + Global photon irradiance may be optionally precomputed by
594 + .I mkpmap(1),
595 + in which case the bandwidth, if specified, is ignored, as the nearest photon
596 + is invariably looked up.
597 + .IP
598 + Using direct photons replaces the direct calculation with density estimates
599 + for debugging and validation of photon emission.      
600 + .TP
601 + .BI -am " frac"
602 + Maximum search radius for photon map lookups.  Without this option, an
603 + initial maximum search radius is estimated for each photon map from the
604 + average photon distance to the distribution's centre of gravity.  It is then
605 + adapted to the photon density in subsequent lookups.  This option imposes a
606 + global fixed maximum search radius for
607 + .I all
608 + photon maps, thus defeating the automatic adaptation.  It is useful when
609 + multiple warnings about short photon lookups are issued.  Note that this
610 + option does not conflict with the bandwidth specified with the
611 + .I \-ap
612 + option; the number of photons found will not exceed the latter, but may be
613 + lower if the maximum search radius contains fewer photons, thus resulting in
614 + short lookups.  Setting this radius too large, on the other hand, may
615 + degrade performance.
616 + .TP
617 + .BI -ac " pagesize"
618 + Set the photon cache page size when using out-of-core photon mapping. The
619 + photon cache reduces disk I/O incurred by on-demand loading (paging) of
620 + photons, and thus increases performance. This
621 + is expressed as a (float) multiple of the density estimate bandwidth
622 + specified with
623 + .I \-ap
624 + under the assumption that photon lookups are local to a cache page. Cache
625 + performance is sensitive to this parameter: larger pagesizes will reduce the
626 + paging frequency at the expense of higher latency when paging does occur.
627 + Sensible values are in the range 4 (default) to 16.
628 + .TP
629 + .BI -aC " cachesize"
630 + Set the total number of photons cached when using out-of-core photon
631 + mapping, taking into account the pagesize specified by
632 + .I \-ac.
633 + Note that this is approximate as the number of cache pages is rounded to
634 + the nearest prime. This allows adapting the cache to the available physical
635 + memory. In conjunction with the
636 + .I \-n
637 + option, this is the cache size
638 + .I per parallel process.
639 + Cache performance is less sensitive to this parameter,
640 + and reasonable performance can obtained with as few as 10k photons. The
641 + default is 1M. This option recognises multiplier suffixes (k = 1e3, M =
642 + 1e6), both in upper and lower case.
643 + .TP
644   .BI -me " rext gext bext"
645   Set the global medium extinction coefficient to the indicated color,
646   in units of 1/distance (distance in world coordinates).
# Line 508 | Line 679 | source within a given scattering volume.
679   .TP
680   .BI -lr \ N
681   Limit reflections to a maximum of
682 < .I N.
682 > .I N,
683 > if N is a positive integer.
684 > If
685 > .I N
686 > is zero or negative, then Russian roulette is used for ray
687 > termination, and the
688 > .I -lw
689 > setting (below) must be positive.
690 > If N is a negative integer, then this limits the maximum
691 > number of reflections even with Russian roulette.
692 > In scenes with dielectrics and total internal reflection,
693 > a setting of 0 (no limit) may cause a stack overflow.
694   .TP
695   .BI -lw \ frac
696   Limit the weight of each ray to a minimum of
697   .I frac.
698 < During ray-tracing, a record is kept of the final contribution
699 < a ray would have to the image.
700 < If it is less then the specified minimum, the ray is not traced.
698 > During ray-tracing, a record is kept of the estimated contribution
699 > (weight) a ray would have in the image.
700 > If this weight is less than the specified minimum and the
701 > .I -lr
702 > setting (above) is positive, the ray is not traced.
703 > Otherwise, Russian roulette is used to
704 > continue rays with a probability equal to the ray weight
705 > divided by the given
706 > .I frac.
707   .TP
708 < .BR -ld
708 > .BR \-ld
709   Boolean switch to limit ray distance.
710   If this option is set, then rays will only be traced as far as the
711   magnitude of each direction vector.
712   Otherwise, vector magnitude is ignored and rays are traced to infinity.
713   .TP
714 + .BI -cs \ Ns
715 + Use
716 + .I Ns
717 + bands for spectral sampling rather than the default RGB calculation space.
718 + The maximum setting is controlled by the compiler macro MAXCSAMP, and
719 + defaults to 24.
720 + Larger values for Ns will be reduced to MAXCSAMP.
721 + .TP
722 + .BI -cw " nmA nmB"
723 + Set extrema to the given wavelengths for spectral sampling.
724 + The default is 380 and 780 nanometers.
725 + The order specified does not matter.
726 + .TP
727 + .BR \-co
728 + Boolean switch turns on spectral data output if selected.
729 + The default is to reduce spectral results to RGB, but see the related
730 + .I \-p*
731 + options, below.
732 + .TP
733 + .BI -pc " xr yr xg yg xb yb xw yw"
734 + Use the specified chromaticity pairs for output primaries and white
735 + point rather than the standard RGB color space.
736 + .TP
737 + .BR \-pRGB
738 + Output standard RGB values (the default).
739 + .TP
740 + .BR \-pXYZ
741 + Output standard CIE XYZ tristimulus values rather than RGB.
742 + .TP
743 + .BR \-pY
744 + Produce a single output channel corresponding to photopic luminance.
745 + .TP
746 + .BR \-pS
747 + Produce a single output channel corresponding to scotopic luminance.
748 + .TP
749 + .BR \-pM
750 + Produce a single output channel corresponding to melanopic luminance.
751 + .TP
752   .BI -e \ efile
753   Send error messages and progress reports to
754   .I efile
# Line 576 | Line 802 | This provides a simple and reliable mechanism of memor
802   on most multiprocessing platforms, since the
803   .I fork(2)
804   system call will share memory on a copy-on-write basis.
805 + .SH NOTES
806 + Photons are generally surface bound (an exception are volume photons), thus
807 + the ambient irradiance in photon mapping mode will be biased at positions
808 + which do not lie on a surface.
809   .SH EXAMPLES
810   To compute radiance values for the rays listed in samples.inp:
811   .IP "" .2i
812 < rtrace -ov scene.oct < samples.inp > radiance.out
812 > rtrace \-ov scene.oct < samples.inp > radiance.out
813   .PP
814 < To compute illuminance values at locations selected with the 't'
814 > To compute irradiance values at locations selected with the 't'
815   command of
816   .I ximage(1):
817   .IP "" .2i
818 < ximage scene.pic | rtrace -h -x 1 -i scene.oct | rcalc -e '$1=47.4*$1+120*$2+11.6*$3'
818 > ximage scene.hdr | rtrace \-h \-x 1 \-i scene.oct | rcalc \-e '$1=47.4*$1+120*$2+11.6*$3'
819   .PP
820   To record the object identifier corresponding to each pixel in an image:
821   .IP "" .2i
822 < vwrays -fd scene.pic | rtrace -fda `vwrays -d scene.pic` -os scene.oct
822 > vwrays \-fd scene.hdr | rtrace \-fda `vwrays \-d scene.hdr` \-os scene.oct
823   .PP
824   To compute an image with an unusual view mapping:
825   .IP "" .2i
826 < cnt 640 480 | rcalc -e 'xr:640;yr:480' -f unusual_view.cal | rtrace
827 < -x 640 -y 480 -fac scene.oct > unusual.pic
826 > cnt 480 640 | rcalc \-e 'xr:640;yr:480' \-f unusual_view.cal | rtrace
827 > \-x 640 \-y 480 \-fac scene.oct > unusual.hdr
828 > .PP
829 > To compute ambient irradiance in photon mapping mode from a global photon
830 > map global.pm via one ambient bounce, and from a caustic photon map
831 > caustic.pm at sensor positions in samples.inp:
832 > .IP "" .2i
833 > rtrace -h -ov -ab 1 -ap global.pm 50 -ap caustic.pm 50 scene.oct <
834 > samples.inp > illum.out
835   .SH ENVIRONMENT
836   RAYPATH         the directories to check for auxiliary files.
837   .SH FILES
# Line 612 | Line 849 | option.
849   .SH AUTHOR
850   Greg Ward
851   .SH "SEE ALSO"
852 < getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1),
853 < pvalue(1), rpict(1), rvu(1), vwrays(1), ximage(1)
852 > dctimestep(1), getinfo(1), lookamb(1),
853 > mkpmap(1), oconv(1), pfilt(1), pinterp(1),
854 > pvalue(1), rcalc(1), rcomb(1), rcontrib(1), rcrop(1),
855 > rmtxop(1), rsplit(1),
856 > rpict(1), rtpict(1), rvu(1), vwrays(1), ximage(1)

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