| 199 |
|
.I res. |
| 200 |
|
The output will be flushed after every |
| 201 |
|
.I res |
| 202 |
< |
input rays. |
| 202 |
> |
input rays if |
| 203 |
> |
.I \-y |
| 204 |
> |
is set to zero. |
| 205 |
> |
A value of one means that every ray will be flushed, whatever |
| 206 |
> |
the setting of |
| 207 |
> |
.I \-y. |
| 208 |
|
A value of zero means that no output flushing will take place. |
| 209 |
|
.TP |
| 210 |
|
.BI -y \ res |
| 235 |
|
.I \-f |
| 236 |
|
option, above.) |
| 237 |
|
.TP |
| 238 |
+ |
.BI -n \ nproc |
| 239 |
+ |
Execute in parallel on |
| 240 |
+ |
.I nproc |
| 241 |
+ |
local processes. |
| 242 |
+ |
This option is incompatible with the |
| 243 |
+ |
.I \-P |
| 244 |
+ |
and |
| 245 |
+ |
.I \-PP, |
| 246 |
+ |
options. |
| 247 |
+ |
Multiple processes also do not work properly with ray tree output |
| 248 |
+ |
using any of the |
| 249 |
+ |
.I \-o*t* |
| 250 |
+ |
options. |
| 251 |
+ |
There is no benefit from specifying more processes than there are |
| 252 |
+ |
cores available on the system or the |
| 253 |
+ |
.I \-x |
| 254 |
+ |
setting, which forces a wait at each flush. |
| 255 |
+ |
.TP |
| 256 |
|
.BI -dj \ frac |
| 257 |
|
Set the direct jittering to |
| 258 |
|
.I frac. |
| 335 |
|
.I \-i |
| 336 |
|
option. |
| 337 |
|
.TP |
| 338 |
< |
.BI -sj \ frac |
| 339 |
< |
Set the specular sampling jitter to |
| 340 |
< |
.I frac. |
| 341 |
< |
This is the degree to which the highlights are sampled |
| 342 |
< |
for rough specular materials. |
| 343 |
< |
A value of one means that all highlights will be fully sampled |
| 344 |
< |
using distributed ray tracing. |
| 338 |
> |
.BI -ss \ samp |
| 339 |
> |
Set the specular sampling to |
| 340 |
> |
.I samp. |
| 341 |
> |
For values less than 1, this is the degree to which the highlights |
| 342 |
> |
are sampled for rough specular materials. |
| 343 |
> |
A value greater than one causes multiple ray samples to be sent |
| 344 |
> |
to reduce noise at a commmesurate cost. |
| 345 |
|
A value of zero means that no jittering will take place, and all |
| 346 |
|
reflections will appear sharp even when they should be diffuse. |
| 347 |
|
.TP |
| 548 |
|
.TP |
| 549 |
|
.BI -lr \ N |
| 550 |
|
Limit reflections to a maximum of |
| 551 |
< |
.I N. |
| 551 |
> |
.I N, |
| 552 |
> |
if N is a positive integer. |
| 553 |
|
If |
| 554 |
|
.I N |
| 555 |
|
is zero or negative, then Russian roulette is used for ray |
| 557 |
|
.I -lw |
| 558 |
|
setting (below) must be positive. |
| 559 |
|
If N is a negative integer, then this sets the upper limit |
| 560 |
< |
of reflections past which Russian roulette will not be used. |
| 560 |
> |
of reflections past which Russian roulette will be used. |
| 561 |
|
In scenes with dielectrics and total internal reflection, |
| 562 |
|
a setting of 0 (no limit) may cause a stack overflow. |
| 563 |
|
.TP |
| 670 |
|
Greg Ward |
| 671 |
|
.SH "SEE ALSO" |
| 672 |
|
getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1), |
| 673 |
< |
pvalue(1), rpict(1), rtcontrib(1), rvu(1), vwrays(1), ximage(1) |
| 673 |
> |
pvalue(1), rpict(1), rcontrib(1), rvu(1), vwrays(1), ximage(1) |