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Revision 1.18 by greg, Sat Dec 12 19:00:59 2009 UTC vs.
Revision 1.39 by greg, Wed Dec 6 01:27:00 2023 UTC

# Line 16 | Line 16 | rtrace - trace rays in RADIANCE scene
16   .B octree
17   .br
18   .B "rtrace [ options ] \-defaults"
19 + .br
20 + .B "rtrace \-features [feat1 ..]"
21   .SH DESCRIPTION
22   .I Rtrace
23   traces rays from the standard input through the RADIANCE scene given by
# Line 30 | Line 32 | Input for each ray is:
32   If the direction vector is (0,0,0), a bogus record
33   is printed and the output is flushed if the
34   .I -x
35 < value is unset or zero.
35 > value is one or zero.
36   (See the notes on this option below.)\0
37   This may be useful for programs that run
38   .I rtrace
39   as a separate process.
40 < In the second form, the default values
40 > .PP
41 > In the second form shown above, the default values
42   for the options (modified by those options present)
43   are printed with a brief explanation.
44   .PP
45 + In the third form, a list of supported features is sent
46 + to the standard output, one per line.
47 + If additional arguments follow, they are checked for presence in
48 + this list.
49 + If a feature includes subfeatures, these may be checked as well by
50 + specifying:
51 + .nf
52 +
53 +        rtrace -features FeatName=subfeat1,subfeat2
54 +
55 + .fi
56 + If any named feature or subfeature is missing, an error is
57 + reported and the program returns an error status.
58 + If all of the named features are present, a zero status is returned.
59 + .PP
60   Options may be given on the command line and/or read from the
61   environment and/or read from a file.
62   A command argument beginning with a dollar sign ('$') is immediately
# Line 68 | Line 86 | understands the following input and output formats:  '
86   ascii, 'f' for single-precision floating point,
87   and 'd' for double-precision floating point.
88   In addition to these three choices, the character 'c' may be used
89 < to denote 4-byte floating point (Radiance) color format
90 < for the output of values only
91 < .I (\-ov
92 < option, below).
89 > to denote 4-byte RGBE (Radiance) color format
90 > for the output of individual color values only, and the
91 > .I \-x
92 > and
93 > .I \-y
94 > options should also be specified to create a valid output picture.
95   If the output character is missing, the input format is used.
96   .IP
97   Note that there is no space between this option and its argument.
# Line 111 | Line 131 | m      modifier name
131   .IP
132   M       material name
133   .IP
134 + r       mirrored value contribution
135 + .IP
136 + x       unmirrored value contribution
137 + .IP
138 + R       mirrored ray length
139 + .IP
140 + X       unmirrored ray length
141 + .IP
142   ~       tilde (end of trace marker)
143   .IP
144   If the letter 't' appears in
# Line 178 | Line 206 | though the
206   .I \-dv
207   option (below) may be used to override this.
208   This option is especially useful in
209 < conjunction with ximage(1) for computing illuminance at scene points.
209 > conjunction with ximage(1) for computing irradiance at scene points.
210   .TP
211   .BR \-u
212   Boolean switch to control uncorrelated random sampling.
# Line 199 | Line 227 | Set the x resolution to
227   .I res.
228   The output will be flushed after every
229   .I res
230 < input rays.
230 > input rays if
231 > .I \-y
232 > is set to zero.
233 > A value of one means that every ray will be flushed, whatever
234 > the setting of
235 > .I \-y.
236   A value of zero means that no output flushing will take place.
237   .TP
238   .BI -y \ res
# Line 234 | Line 267 | option, above.)
267   Execute in parallel on
268   .I nproc
269   local processes.
270 < This option is incompatible with
270 > This option is incompatible with the
271   .I \-P
272   and
273   .I \-PP,
274 < and is not currently supported with the
242 < .I \-I
243 < option.
274 > options.
275   Multiple processes also do not work properly with ray tree output
276   using any of the
277   .I \-o*t*
# Line 304 | Line 335 | change greater than the
335   specification will be calculated.
336   .TP
337   .BI -dr \ N
338 < Set the number of relays for secondary sources to
338 > Set the number of relays for virtual sources to
339   .I N.
340 < A value of 0 means that secondary sources will be ignored.
340 > A value of 0 means that virtual sources will be ignored.
341   A value of 1 means that sources will be made into first generation
342 < secondary sources; a value of 2 means that first generation
343 < secondary sources will also be made into second generation secondary
342 > virtual sources; a value of 2 means that first generation
343 > virtual sources will also be made into second generation virtual
344   sources, and so on.
345   .TP
346   .BI -dp \ D
347 < Set the secondary source presampling density to D.
347 > Set the virtual source presampling density to D.
348   This is the number of samples per steradian
349   that will be used to determine ahead of time whether or not
350   it is worth following shadow rays through all the reflections and/or
351 < transmissions associated with a secondary source path.
352 < A value of 0 means that the full secondary source path will always
351 > transmissions associated with a virtual source path.
352 > A value of 0 means that the full virtual source path will always
353   be tested for shadows if it is tested at all.
354   .TP
355   .BR \-dv
# Line 332 | Line 363 | may also be desirable in conjunction with the
363   .I \-i
364   option.
365   .TP
366 < .BI -sj \ frac
367 < Set the specular sampling jitter to
368 < .I frac.
369 < This is the degree to which the highlights are sampled
370 < for rough specular materials.
371 < A value of one means that all highlights will be fully sampled
372 < using distributed ray tracing.
366 > .BI -ss \ samp
367 > Set the specular sampling to
368 > .I samp.
369 > For values less than 1, this is the degree to which the highlights
370 > are sampled for rough specular materials.
371 > A value greater than one causes multiple ray samples to be sent
372 > to reduce noise at a commmesurate cost.
373   A value of zero means that no jittering will take place, and all
374   reflections will appear sharp even when they should be diffuse.
375   .TP
# Line 358 | Line 389 | accuracy and rendering time.
389   .TP
390   .BR -bv
391   Boolean switch for back face visibility.
392 < With this switch off, back faces of opaque objects will be invisible
393 < to all rays.
392 > With this switch off, back faces of all objects will be invisible
393 > to view rays.
394   This is dangerous unless the model was constructed such that
395 < all surface normals on opaque objects face outward.
395 > all surface normals face outward.
396   Although turning off back face visibility does not save much
397   computation time under most circumstances, it may be useful as a
398   tool for scene debugging, or for seeing through one-sided walls from
399   the outside.
369 This option has no effect on transparent or translucent materials.
400   .TP
401   .BI -av " red grn blu"
402   Set the ambient value to a radiance of
# Line 399 | Line 429 | indirect contributions, such as when both indoor and o
429   .BI -ab \ N
430   Set the number of ambient bounces to
431   .I N.
432 < This is the maximum number of diffuse bounces
433 < computed by the indirect calculation.
434 < A value of zero implies no indirect calculation.
432 > This is the maximum number of diffuse bounces computed by the indirect
433 > calculation. A value of zero implies no indirect calculation.
434 > .IP
435 > This value defaults to 1 in photon mapping mode (see
436 > .I -ap
437 > below), implying that global photon irradiance is always computed via
438 > .I one
439 > ambient bounce; this behaviour applies to any positive number of ambient
440 > bounces, regardless of the actual value specified.  A negative value enables
441 > a preview mode that directly visualises the irradiance from the global
442 > photon map without any ambient bounces.
443   .TP
444   .BI -ar \ res
445   Set the ambient resolution to
# Line 424 | Line 462 | option on the input octree.
462   Set the ambient accuracy to
463   .I acc.
464   This value will approximately equal the error
465 < from indirect illuminance interpolation.
465 > from indirect irradiance interpolation.
466   A value of zero implies no interpolation.
467   .TP
468   .BI -ad \ N
469   Set the number of ambient divisions to
470   .I N.
471   The error in the Monte Carlo calculation of indirect
472 < illuminance will be inversely proportional to the square
472 > irradiance will be inversely proportional to the square
473   root of this number.
474   A value of zero implies no indirect calculation.
475   .TP
# Line 444 | Line 482 | show a significant change.
482   .BI -af \ fname
483   Set the ambient file to
484   .I fname.
485 < This is where indirect illuminance will be stored and retrieved.
486 < Normally, indirect illuminance values are kept in memory and
485 > This is where indirect irradiance will be stored and retrieved.
486 > Normally, indirect irradiance values are kept in memory and
487   lost when the program finishes or dies.
488 < By using a file, different invocations can share illuminance
488 > By using a file, different invocations can share irradiance
489   values, saving time in the computation.
490   The ambient file is in a machine-independent binary format
491   which can be examined with
# Line 507 | Line 545 | Same as
545   except read modifiers to be included from
546   .I file.
547   .TP
548 + .BI -ap " file [bwidth1 [bwidth2]]"
549 + Enable photon mapping mode. Loads a photon map generated with
550 + .I mkpmap(1)
551 + from
552 + .I file,
553 + and evaluates the indirect irradiance depending on the photon type
554 + (automagically detected) using density estimates with a bandwidth of
555 + .I bwidth1
556 + photons, or the default bandwidth if none is specified (a warning will be
557 + issued in this case).
558 + .IP
559 + Global photon irradiance is evaluated as part of the ambient calculation (see
560 + .I \-ab
561 + above), caustic photon irradiance is evaluated at primary rays, and
562 + indirect inscattering in
563 + .I mist
564 + is accounted for by volume photons. Contribution photons are treated as
565 + global photons by
566 + .I rtrace.
567 + .IP
568 + Additionally specifying
569 + .I bwidth2
570 + enables bias compensation for the density estimates with a
571 + minimum and maximum bandwidth of
572 + .I bwidth1
573 + and
574 + .I bwidth2,
575 + respectively.
576 + .IP
577 + Global photon irradiance may be optionally precomputed by
578 + .I mkpmap(1),
579 + in which case the bandwidth, if specified, is ignored, as the nearest photon
580 + is invariably looked up.
581 + .IP
582 + Using direct photons replaces the direct calculation with density estimates
583 + for debugging and validation of photon emission.      
584 + .TP
585 + .BI -am " frac"
586 + Maximum search radius for photon map lookups.  Without this option, an
587 + initial maximum search radius is estimated for each photon map from the
588 + average photon distance to the distribution's centre of gravity.  It is then
589 + adapted to the photon density in subsequent lookups.  This option imposes a
590 + global fixed maximum search radius for
591 + .I all
592 + photon maps, thus defeating the automatic adaptation.  It is useful when
593 + multiple warnings about short photon lookups are issued.  Note that this
594 + option does not conflict with the bandwidth specified with the
595 + .I \-ap
596 + option; the number of photons found will not exceed the latter, but may be
597 + lower if the maximum search radius contains fewer photons, thus resulting in
598 + short lookups.  Setting this radius too large, on the other hand, may
599 + degrade performance.
600 + .TP
601 + .BI -ac " pagesize"
602 + Set the photon cache page size when using out-of-core photon mapping. The
603 + photon cache reduces disk I/O incurred by on-demand loading (paging) of
604 + photons, and thus increases performance. This
605 + is expressed as a (float) multiple of the density estimate bandwidth
606 + specified with
607 + .I \-ap
608 + under the assumption that photon lookups are local to a cache page. Cache
609 + performance is sensitive to this parameter: larger pagesizes will reduce the
610 + paging frequency at the expense of higher latency when paging does occur.
611 + Sensible values are in the range 4 (default) to 16.
612 + .TP
613 + .BI -aC " cachesize"
614 + Set the total number of photons cached when using out-of-core photon
615 + mapping, taking into account the pagesize specified by
616 + .I \-ac.
617 + Note that this is approximate as the number of cache pages is rounded to
618 + the nearest prime. This allows adapting the cache to the available physical
619 + memory. In conjunction with the
620 + .I \-n
621 + option, this is the cache size
622 + .I per parallel process.
623 + Cache performance is less sensitive to this parameter,
624 + and reasonable performance can obtained with as few as 10k photons. The
625 + default is 1M. This option recognises multiplier suffixes (k = 1e3, M =
626 + 1e6), both in upper and lower case.
627 + .TP
628   .BI -me " rext gext bext"
629   Set the global medium extinction coefficient to the indicated color,
630   in units of 1/distance (distance in world coordinates).
# Line 545 | Line 663 | source within a given scattering volume.
663   .TP
664   .BI -lr \ N
665   Limit reflections to a maximum of
666 < .I N.
666 > .I N,
667 > if N is a positive integer.
668   If
669   .I N
670   is zero or negative, then Russian roulette is used for ray
671   termination, and the
672   .I -lw
673   setting (below) must be positive.
674 < If N is a negative integer, then this sets the upper limit
675 < of reflections past which Russian roulette will not be used.
674 > If N is a negative integer, then this limits the maximum
675 > number of reflections even with Russian roulette.
676   In scenes with dielectrics and total internal reflection,
677   a setting of 0 (no limit) may cause a stack overflow.
678   .TP
# Line 570 | Line 689 | continue rays with a probability equal to the ray weig
689   divided by the given
690   .I frac.
691   .TP
692 < .BR -ld
692 > .BR \-ld
693   Boolean switch to limit ray distance.
694   If this option is set, then rays will only be traced as far as the
695   magnitude of each direction vector.
696   Otherwise, vector magnitude is ignored and rays are traced to infinity.
697   .TP
698 + .BI -cs \ Ns
699 + Use
700 + .I Ns
701 + bands for spectral sampling rather than the default RGB calculation space.
702 + The maximum setting is controlled by the compiler macro MAXCSAMP, and
703 + defaults to 24.
704 + Larger values for Ns will be reduced to MAXCSAMP.
705 + .TP
706 + .BI -cw " nmA nmB"
707 + Set extrema to the given wavelengths for spectral sampling.
708 + The default is 380 and 780 nanometers.
709 + The order specified does not matter.
710 + .TP
711 + .BR \-co
712 + Boolean switch turns on spectral data output if selected.
713 + The default is to reduce spectral results to RGB, but see the related
714 + .I \-p*
715 + options, below.
716 + .TP
717 + .BI -pc " xr yr xg yg xb yb xw yw"
718 + Use the specified chromaticity pairs for output primaries and white
719 + point rather than the standard RGB color space.
720 + .TP
721 + .BR \-pRGB
722 + Output standard RGB values (the default).
723 + .TP
724 + .BR \-pXYZ
725 + Output standard CIE XYZ tristimulus values rather than RGB.
726 + .TP
727 + .BR \-pY
728 + Produce a single output channel corresponding to photopic luminance.
729 + .TP
730 + .BR \-pS
731 + Produce a single output channel corresponding to scotopic luminance.
732 + .TP
733 + .BR \-pM
734 + Produce a single output channel corresponding to melanopic luminance.
735 + .TP
736   .BI -e \ efile
737   Send error messages and progress reports to
738   .I efile
# Line 629 | Line 786 | This provides a simple and reliable mechanism of memor
786   on most multiprocessing platforms, since the
787   .I fork(2)
788   system call will share memory on a copy-on-write basis.
789 + .SH NOTES
790 + Photons are generally surface bound (an exception are volume photons), thus
791 + the ambient irradiance in photon mapping mode will be biased at positions
792 + which do not lie on a surface.
793   .SH EXAMPLES
794   To compute radiance values for the rays listed in samples.inp:
795   .IP "" .2i
796   rtrace \-ov scene.oct < samples.inp > radiance.out
797   .PP
798 < To compute illuminance values at locations selected with the 't'
798 > To compute irradiance values at locations selected with the 't'
799   command of
800   .I ximage(1):
801   .IP "" .2i
# Line 648 | Line 809 | To compute an image with an unusual view mapping:
809   .IP "" .2i
810   cnt 480 640 | rcalc \-e 'xr:640;yr:480' \-f unusual_view.cal | rtrace
811   \-x 640 \-y 480 \-fac scene.oct > unusual.hdr
812 + .PP
813 + To compute ambient irradiance in photon mapping mode from a global photon
814 + map global.pm via one ambient bounce, and from a caustic photon map
815 + caustic.pm at sensor positions in samples.inp:
816 + .IP "" .2i
817 + rtrace -h -ov -ab 1 -ap global.pm 50 -ap caustic.pm 50 scene.oct <
818 + samples.inp > illum.out
819   .SH ENVIRONMENT
820   RAYPATH         the directories to check for auxiliary files.
821   .SH FILES
# Line 665 | Line 833 | option.
833   .SH AUTHOR
834   Greg Ward
835   .SH "SEE ALSO"
836 < getinfo(1), lookamb(1), oconv(1), pfilt(1), pinterp(1),
837 < pvalue(1), rpict(1), rtcontrib(1), rvu(1), vwrays(1), ximage(1)
836 > dctimestep(1), getinfo(1), lookamb(1),
837 > mkpmap(1), oconv(1), pfilt(1), pinterp(1),
838 > pvalue(1), rcalc(1), rcontrib(1), rcrop(1),
839 > rmtxcomb(1), rmtxop(1), rsplit(1),
840 > rpict(1), rtpict(1), rvu(1), vwrays(1), ximage(1)

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